Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.
Inaccurate?

Survivor

(Savage Species variant, p. 89)

Those who survive a program of frequent assaults and other dangers emerge a few weeks later — tougher, faster, and less vulnerable to attacks.

Requirements

Base Save Bonus: Highest base save bonus must be lower than character level.

Special: The path of the survivor requires a concentrated month of study to enter the prestige class. During this month, the character must stay in one place and spend all his waking hours in study, practice, and meditation.


Hit die

d6

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: A survivor neither gains nor loses proficiency with any weapon, armor, or shields by gaining levels in this class.

Uncanny Dodge (Ex): A survivor gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to Armor Class (if any) regardless of being caught flat-footed or struck by an invisible attacker (he still loses his Dexterity bonus to Armor Class if immobilized).

At 3rd level, the survivor can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies rogues the ability to use flank attacks to sneak attack the survivor. The exception to this defense is that a rogue at least four levels higher than the survivor can flank him (and thus sneak attack him).

Evasion (Ex): At 2nd level, a survivor gains evasion. If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage (such as a fireball), he takes no damage with a successful saving throw. Evasion can only be used if the survivor wears light armor or no armor.

Improved Evasion (Ex): This ability, gained at 4th level, works like evasion, except that while the survivor still takes no damage on a successful Reflex save against spells such as fireball or a breath weapon, he now takes only half damage on a failed save. The survivor's training allows him to get out of harm's way with incredible speed.

Damage Reduction (Ex): At 5th level, a survivor gains the ability to shrug off 5 points of damage from each blow or attack. Subtract 5 from the damage the survivor takes each time he is dealt damage. Damage reduction can reduce damage to 0 but not less than 0. This damage reduction stacks with any other damage reduction of the "x/—" type (such as the damage reduction that is a class feature of the barbarian).

Advancement

Level BAB Fort Ref Will Special
1st +0 +2 +2 +2 Uncanny dodge (Dex bonus to AC)
2nd +0 +3 +3 +3 Evasion
3rd +0 +3 +3 +3 Uncanny dodge (can't be flanked)
4th +0 +4 +4 +4 Improved evasion
5th +0 +4 +4 +4 Damage reduction 5/—

Class skills

Skill name Key ability Trained only Armor check penalty

Spells for Survivor

Comments on this single page only