(Unearthed Arcana variant, p. 56)
A variant rogue who prefers to put her skills to use in the great outdoors.
All starting gold, skill points, class skills, hit dice, and class features all retained from base class, Rogue, unless noted.
Special Abilities: Add woodland stride (as the 7th-level ranger ability), camouflage (as the 13th-level ranger ability) and hide in plain sight (as the 17th-level ranger ability, requires the rogue to already have the camouflage ability) to the list of special abilities that can be chosen by the wilderness rogue.
Class Skills: Remove the following rogue class skills from the wilderness rogue's class skill list: Appraise, Diplomacy, Decipher Script, Forgery, and Gather Information.
Add the following skills to the wilderness rogue's class skill list: Handle Animal, Knowledge (geography), Knowledge (nature), Ride, and Survival.
|Skill name||Key ability||Trained only||Armor check penalty|