Feats in Dungeon Master's Guide v.3.5

Feat name Short description Rulebook
Familiar Spell Your familiar can cast a spell. Dungeon Master's Guide v.3.5
Great Smiting Your smite attacks are much more powerful than normal. Dungeon Master's Guide v.3.5
Improved Elemental Wild Shape You can take the form of a larger variety of ... Dungeon Master's Guide v.3.5
Improved Favored Enemy Dungeon Master's Guide v.3.5
Improved Metamagic You can cast spells using metamagic feats more easily than ... Dungeon Master's Guide v.3.5
Improved Sneak Attack Your sneak attacks are more deadly than normal. Dungeon Master's Guide v.3.5
Improved Spell Capacity You can prepare spells that exceed the normal limits of ... Dungeon Master's Guide v.3.5
Improved Stunning Fist Dungeon Master's Guide v.3.5
Improved Stunning Fist Add +2 to the DC of your stunning fist attack. Dungeon Master's Guide v.3.5
Lasting Inspiration Your songs continue to inspire allies long after your words ... Dungeon Master's Guide v.3.5
Overwhelming Critical Choose one type of melee weapon, such as longsword or ... Dungeon Master's Guide v.3.5
Planar Turning You can turn or rebuke outsiders. Dungeon Master's Guide v.3.5
Spell Knowledge You add two additional arcane spells to your repertoire. Dungeon Master's Guide v.3.5
Tattoo Focus You bear the powerful magical tattoos of a Red Wizard ... Dungeon Master's Guide v.3.5
Terrifying Rage While in a rage, you panic your opponents. Dungeon Master's Guide v.3.5

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