Innate Spell

( Player's Guide to Faerûn, p. 39)


You have mastered a spell so thoroughly that you can now use it as a spell-like ability.


Silent Spell (PH) , Still Spell (PH) ,


Choose a spell that you know. You can now use this spell three times per day as a spell-like ability. If the innate spell has an XP cost, you pay that cost each time you use the spell. If it has a focus, you must have it to use the spell in this manner. If the innate spell has a costly material component, you need an item worth 50 times that amount to use as a focus for the spell-like ability. Otherwise, you need no components to use the innate spell as a spell-like ability. You must permanently assign one spell slot of the appropriate spell level to the innate spell. You can't use this spell slot for anything else--that is, you can cast one fewer spell per day at that spell level than you could if you didn't have an innate spell. For example, if you could normally cast three 3rd-level spells per day and you choose fi reball as your innate spell, you can now cast only two 3rdlevel spells per day, but you gain three uses per day of fi reball as a spell-like ability.


You can choose this feat more than once, selecting a different innate spell each time.

Also appears in

  1. Complete Arcane
  2. Forgotten Realms Campaign Setting
  3. Tome and Blood: A Guidebook to Wizards and Sorcerers

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