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Slippery Aura

Enhancement
(Dungeon Master's Guide II, p. 252)

Price: +45,000 gp
Property: Armor
Caster Level: 15th
Aura: Strong; (DC 23) Abjuration
Activation: Standard (Mental)
Synergy Prerequisite: Slippery Mind

Armor with this ability features several decorative studs that radiate outward from the surface. Runes of escape surround each stud, as if the armor’s power might also affect creatures around the wearer. When the slippery aura is active, these studs seem to twinkle softly, and the runes rotate slowly around the base of each one.

When the slippery aura is activated, each ally within a 10-foot-radius gains the slippery mind ability that slippery mind armor normally provides only to the wearer. Thus, any ally within the area who fails a saving throw against an enchantment spell or effect can attempt a second save 1 round later at the same DC. If he fails the second save, the armor grants no further retries. This special ability has no effect on an ally who already possesses the slippery mind class ability. The ability is usable once per day. The effect lasts for 10 minutes, or until the wearer dismisses it (though doing so wastes any unused duration). Once the effect ends, it is not available again for 24 hours.

Prerequisites: Craft Magic Arms and Armor , Mind Blank .

Cost to Create: 22,500 gp, 1,800 XP, 45 day(s).

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