Inaccurate?

Blast Globes

Magic Item
(Magic Item Compendium, p. 152)

Price: 8,000 gp
Item Level: 11th
Body Slot: held
Caster Level: 11th
Aura: Moderate; (DC 20) Evocation
Activation: Standard (command)
Weight: 1.0 lb.

Dozens of smaller glass spheres comprise this fist-sized orb. The flicker of a small flame seems to reflect from deep within.

When you activate a set of blast globes, the transparent globes separate and begin circling each other. One round after they activate, you can direct the globes to strike (as a group) any location within 400 feet as a free action. The globes then move to that location and create an explosion in a 20-foot-radius spread. Any creature in the area takes 10d6 points of fire damage and 2d6 points of sonic damage, is deafened for 2d6 rounds, and is pushed 1d6 squares away from the center of the blast. A successful DC 15 Reflex save halves the fire damage and negates the push, while a successful DC 15 Fortitude save negates the deafening effect.

After exploding, the globes reform in your hands or at your feet (if your hands are full). This ability functions once per day.

Prerequisites: Craft Wondrous Item , Fireball, Shout .

Cost to Create: 4,000 gp, 320 XP, 8 days.

Comments on this single page only