Karrnathi Skeleton( Eberron Campaign Setting, p. 292)
Hit dice: 3d12 (19 hp)
Speed: 20 ft. (in breastplate) , 30 ft.
Armor class: 22 (+2 Dex, +4 natural, +5 masterwork breast plate, +1 for Two-Weapon Defense feat), touch 12, flat-footed 20
Base Attack/Grapple: +1/+3
Attack: Scimitar +3 melee (1d6+2/18-20)
Full Attack: Scimitar -1 melee (1d6+2 /18-20) and scimitar -1 melee (1d6+1/18-20)
Space/Reach: 5 ft./5 ft.
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +1 Ref +3 Will +3
Abilities: Str 15, Dex 15, Con —, Int 11, Wis 10, Cha 1
Challenge Rating: 3
Alignment: Always lawful evil
A skeleton clad in a fine breastplate and clutching two scimitars strides fearlessly into battle, its eyes gleaming with malice.
A Karrnathi skeleton resembles an ordinary human skeleton wearing a masterwork breast plate. However, it has been imbued with malign intelligence, and its bones have been treated alchemically to make them more resilient
Karrnathi skeletons are created from the remains of elite Karrnathi soldiers slain in battle. In the early years of the Last War, they were few in number and fought alongside Karrnath's living soldiers, but their numbers increased as the war progressed, to the point where entire divisions composed of Karrnathi skeletons and Karrnath zombies could be mobilized.
Karrnathi skeletons speak Common in an airy whisper.
Unlike mindless skeletons, Karrnathi skeletons fight intelligently, using tactics such as flanking, aiding another, and fighting defensively. They fight fearlessly until destroyed.