Inaccurate?

Persistent Harrier

( Magic of Eberron, p. 153)

Small Construct

Hit dice: 2d10+10 (21 hp)

Initiative: +3

Speed:

Armor class: 18 (+1 size, +3 Dex, +4 natural), touch 14, flat-footed 15

Base Attack/Grapple: +1/−2

Attack: Spike +3 melee (1d6+1)

Full Attack: Spike +3 melee (1d6+1)

Space/Reach: 5 ft./5 ft.

Special Attacks: Sneak attack +1d6

Special Qualities: Construct traits, darkvision 60 ft., low-light vision

Saves: Fort +0 Ref +3 Will +0

Abilities: Str 12, Dex 16, Con —, Int 11, Wis 10, Cha 7

Skills: Jump +14, Tumble +12

Feats: Acrobatic

Environment: Any

Organization: Solitary

Challenge Rating: 1

Treasure: None

Alignment: Any (same as creator)

Advancement: 4–6 HD (Small)


A small, wiry figure darts between the legs of combatants, poking dangerous looking spikes toward its foes.

Barely 2 feet tall, a persistent harrier is designed to be in the middle of combat, distracting opponents or setting up flanking opportunities.

Combat

A persistent harrier will move around into flanking position, taking a 5-foot step or using the Tumble skill where appropriate. If it does not attack, it can be directed to use the aid another action to provide an Armor Class or attack roll boost.

Sneak Attack (Ex): A persistent harrier deals an extra 1d6 points of damage when it is flanking an opponent or at any time when the target would be denied its Dexterity bonus. See the rogue class feature, page 50 of the Player's Handbook.

Construction

A persistent harrier is crafted from leather, metal, clay, and a pint of the creator's blood. The materials cost 50 gp. Creating the body requires a DC 14 Craft (sculpting) check.

A persistent harrier with more than 1 Hit Die can be created, but each additional Hit Die adds 2,000 gp to the cost to create.

Craft Construct, arcane eye, mending; Price — (never sold); Cost 1,250 gp + 93 XP.

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