Half-Elf
( Forgotten Realms Campaign Setting, p. 16)Attributes
Size: | Medium |
---|---|
Base speed: | Land 30 |
Strength: | +0 |
Intelligence: | +0 |
Dexterity: | +0 |
Wisdom: | +0 |
Constitution: | +0 |
Charisma: | +0 |
Level adjustment: | +0 |
Space: | 5 feet |
Reach: | 5 feet |
Automatic languages: | Common , Elven , Home Region |
Bonus Languages: | Any |
Description
Faerûnian half-elves are nearly identical to the half-elves presented in the Player's Handbook (p. 18). The only exception is that their elven parentage gives them distinctive features. Drow half-elves tend to have dusky skin, silver or white hair, and human eye color. (They have 60-foot darkvision, but they do not gain any other drow traits.) Moon half-elves tend toward pale skin with a tinge of blue around the ears and chin. Sea half-elves tend to blend the flesh tones of their human and elven parents (but cannot breathe water). Sun half-elves have bronzed skin. Wild half-elves have medium-brown skin. Wood half-elves have coppery skin tinged with green.
Regions
Most half-elves are loners because of their unique parentage. However, a few stable communities of half-elves are sprinkled around the landscape of Faerûn. Aglarond, Cormyr, the Dalelands, the High Forest, and Silverymoon possess relatively high populations of half-elves and are appropriate homelands for half-elven characters. Half-elves from these areas generally find more acceptance than their solitary counterparts. Half-elves can also select the racial entry of their elven parent on Table 1-4: Character Regions (FRCS, p. 30) as to represent them of they were raised in a mainly elven culture.
Religion
Unlike stated in the Player's Handbook, characters in the Forgotten Realms almost always have a patron deity. See FRCS p. 39 for more details.
Combat
Racial Traits
Half-elves have all the half-elven racial traits given in Chapter 2 of the Player's Handbook (pp. 18) except as automatic and bonus languages as mentioned above. Any languages are allowed as bonus languages, except secret languages, such as Druidic.