Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.
Inaccurate?

Half-Elf

( Forgotten Realms Campaign Setting, p. 16)

Attributes

Size: Medium
Base speed: Land 30
Strength: +0
Intelligence: +0
Dexterity: +0
Wisdom: +0
Constitution: +0
Charisma: +0
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Common , Elven , Home Region
Bonus Languages: Any

Description

Faerûnian half-elves are nearly identical to the half-elves presented in the Player's Handbook (p. 18). The only exception is that their elven parentage gives them distinctive features. Drow half-elves tend to have dusky skin, silver or white hair, and human eye color. (They have 60-foot darkvision, but they do not gain any other drow traits.) Moon half-elves tend toward pale skin with a tinge of blue around the ears and chin. Sea half-elves tend to blend the flesh tones of their human and elven parents (but cannot breathe water). Sun half-elves have bronzed skin. Wild half-elves have medium-brown skin. Wood half-elves have coppery skin tinged with green.

Regions

Most half-elves are loners because of their unique parentage. However, a few stable communities of half-elves are sprinkled around the landscape of Faerûn. Aglarond, Cormyr, the Dalelands, the High Forest, and Silverymoon possess relatively high populations of half-elves and are appropriate homelands for half-elven characters. Half-elves from these areas generally find more acceptance than their solitary counterparts. Half-elves can also select the racial entry of their elven parent on Table 1-4: Character Regions (FRCS, p. 30) as to represent them of they were raised in a mainly elven culture.

Religion

Unlike stated in the Player's Handbook, characters in the Forgotten Realms almost always have a patron deity. See FRCS p. 39 for more details.

Combat

Racial Traits

Half-elves have all the half-elven racial traits given in Chapter 2 of the Player's Handbook (pp. 18) except as automatic and bonus languages as mentioned above. Any languages are allowed as bonus languages, except secret languages, such as Druidic.

Also appears in

  1. Player's Handbook v.3.5
  2. Races of Faerûn

Comments on this single page only