Wavecrest Gnomes( Stormwrack, p. 44)
|Base speed:||Land 20|
|Automatic languages:||Common , Gnome|
|Bonus Languages:||Draconic , Dwarven , Elven , Giant , Goblin , Orc|
Unlike their cousins, wavecrest gnomes are naturally drawn to the sea. Dwelling on small islands and beside hidden lagoons, wavecrest gnomes consider the sea their natural heritage. Though they love ships, as a people they rarely craft anything larger than a barge. Wavecrest gnomes would rather sign aboard one of the mighty, majestic ships of the larger folk.
Wavecrest gnome settlements are made up of roundtopped buildings half buried in the sand of a secluded coast or shore. When threatened, these gnomes are skilled fighters with gaff hooks and thin-bladed daggers, but they prefer to go about their lives peaceably. Rare is the wavecrest gnome settlement that needs regular patrols, for the sea birds that live among them have learned that the gnomes reward with tasty treats those birds who warn them of approaching strangers.
Wavecrest gnomes are identical to the gnomes described in the Player's Handbook, except as noted below.
- +1 racial bonus on attack rolls against locathah and sahuagin. Wavecrest gnomes have had to fight off raiding parties of these creatures for generations, and have developed skills against such creatures. This bonus replaces the gnomes' normal racial attack bonus against kobolds and goblinoids described in the Player's Handbook.
- Spell-Like Abilities: 1/day — speak with animals (sea birds only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, know direction, prestidigitation. Caster level 1st; save DC 10 + wavecrest gnome's Cha modifier + spell level. See the spell descriptions on pages 216, 246, and 264 of the Player's Handbook, respectively. These replace the normal spell-like abilities of gnomes in the Player's Handbook.