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Lucid Dreaming (WIS; Trained only)

(Manual of the Planes variant, p. 203)

Description

Use this skill to realize that you are dreaming, consciously direct elements of a dream, and move into other dreamscapes.

Check

Making a Lucid Dreaming check is a standard action that provokes an attack of opportunity.

Task DC
Realize you are dreaming 5
Change one aspect of your personal dreamscape 15
Change one aspect of another’s dreamscape 20
Change your personal appearance 20
Depart one dreamscape for another 15
Depart a dreamscape for the Dreamheart 25
Pull another with you into the Dreamheart *
Leave the Dreamheart 20

*You must first successfully grapple your opponent. Then, instead of attempting to pin him or her, make a Lucid Dreaming check (DC 25) on your next action. If you succeed, you and your foe tumble into the Dreamheart.

Change Aspect: An aspect of a dreamscape includes background features such as lighting, terrain, architecture of a given building, vegetation (or lack thereof ), and other relatively innocuous characteristics of a dreamscape. You can’t use Lucid Dreaming to make a bolt of lightning strike a foe or open a pit below an enemy.

Change Appearance: You can adopt the outward appearance of another creature within two size categories of your own. None of your abilities change, just your appearance.

Try again

You can make a Lucid Dreaming check once per round.

Required for feats

Feat name

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