Inaccurate?

Air

(Player's Handbook v.3.5 variant, p. 185)

Deities:

Aerdrie Faenya, Akadi, Anu, Atroa, Auril, Bahamut, Balinor, Chislev, Enlil, Frey, Freya, Frigga, Haku, Lliendil, Marduk, Nilthina, Njord, Obad-Hai, Odin, Osiris, Pazuzu, Phaulkon, Rill Cleverthrush, Set, Shaundakul, Sheela Peryrolyl, Sotillion, Taiia (creator aspect), Telchur, Tharizd√Ľn, Tuilviel Glithien, Valkur, Vatun, Velnius, Wenta, Zeus, Zoser

Other deities:

Granted power (Su)

Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Special

When casting elemental swarm as an Air Domain spell, only Air elementals may be summoned.

Spells in Air domain

Spell name Spell School V S M AF DF XP Rulebook name Edition
Air Walk Transmutation yes yes no no yes no Player's Handbook v.3.5 Core (3.5)
Chain Lightning Evocation yes yes no yes no no Player's Handbook v.3.5 Core (3.5)
Control Weather Transmutation yes yes no no no no Player's Handbook v.3.5 Core (3.5)
Control Winds Transmutation yes yes no no no no Player's Handbook v.3.5 Core (3.5)
Elemental Swarm Conjuration yes yes no no no no Player's Handbook v.3.5 Core (3.5)
Gaseous Form Transmutation no yes yes no yes no Player's Handbook v.3.5 Core (3.5)
Obscuring Mist Conjuration yes yes no no no no Player's Handbook v.3.5 Core (3.5)
Whirlwind Evocation yes yes no no yes no Player's Handbook v.3.5 Core (3.5)
Wind Wall Evocation yes yes yes no yes no Player's Handbook v.3.5 Core (3.5)

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