Animalistic Power(Player's Handbook II)
Level: Cleric 2, Druid 2, Duskblade 2, Ranger 2, Sorcerer 2, Wizard 2, Spellthief 2, Consecrated Harrier 2,
Components: V, S, M,
Casting Time: 1 standard action
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
A sparkling nimbus of green light appears around the creature.
As the light fades, the creature seems a shade larger and assumes a more animalistic, even feral countenance.
You imbue the subject with an aspect of the natural world.
The subject gains a +2 enhancement bonus to Strength, Dexterity, and Constitution.
Material Component: A bit of animal fur, feathers, or skin.