Venom Bolt(Serpent Kingdoms)
Level: Cleric 4, Sorcerer 4, Wizard 4,
Components: V, S, M,
Casting Time: 1 standard action
Range: 100 ft.
Area: 100-ft. line
Saving Throw: Reflex half, Fortitude partial (see text)
Spell Resistance: Yes
You release a beam of fell energy from your eye, mouth, fingertip, or tail tip that travels in a straight line.
Every creature in its path takes 2d8 points of acid damage, though the beam is not actually composed of any acidic substance.
A successful Reflex save halves this damage.
Furthermore, every creature in the path of the venom bolt must also make a successful Fortitude save or be paralyzed for 1d4+1 rounds.
Success means the subject is slowed for 1 round.
Creatures do not block the beam, but walls and other solid barriers do.
Yuan-ti and their creations (such as tainted ones and broodguards) are immune to the effects of this spell, as are creatures with the Snake Blood feat (see Feats in FORGOTTEN REALMS Campaign Setting).
Other Scaled Ones are immune to the paralysis effect and need not save against it.
Material Component: A drop of venom from any sort of poisonous snake.