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Bayushi Deceiver

(Oriental Adventures variant, p. 225)

The Bayushi are charged with the dirtiest work in the empire.

Requirements

Base Attack Bonus: +3

Alignment: Any Nonlawful

Race: Human (Scorpion)

Skills: Bluff 8 ranks , Diplomacy 8 ranks

Feats: Improved Initiative

Sneak Attack Damage: +2d6.


Hit die

d8

Skill points

6 + Int

Class Features

Weapon and Armor Proficiency: Bayushi deceivers are proficient with all simple and martial weapons and with light and medium armor.

Sneak Attack: If a Bayushi deceiver can catch an opponent when she is unable to defend herself effectively from his attack, he can strike a vital spot for extra damage. Basically, any time the deceiver's target would be denied her Dexterity bonus to AC (whether she actually has a Dexterity bonus or not), or when the deceiver flanks the target, the Bayushi deceiver's attack deals extra damage. The extra damage is +1d6 at 1st level and an additional 1d6 every two levels thereafter. Should the deceiver score a critical hit with a sneak attack, this extra damage is not multiplied.

Ranged attacks can only count as sneak attacks if the target is within 30 feet. The Bayushi deceiver can't strike with deadly accuracy from beyond that range.

With a sap or an unarmed strike, the Bayushi deceiver can make a sneak attack that deals subdual damage instead of normal damage. He cannot use a weapon that deals normal damage to deal subdual damage in a sneak attack, not even with the usual -4 penalty, because he must make optimal use of his weapon in order to execute the sneak attack.

A Bayushi deceiver can only sneak attack living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Additionally, any creature immune to critical hits is similarly immune to sneak attacks. Also, the Bayushi deceiver must be able to see the target well enough to pick out a vital spot and must be able to reach a vital spot. The deceiver cannot sneak attack while striking at a creature with concealment or by striking the limbs of a creature whose vitals are beyond reach.

If a Bayushi deceiver gets a sneak attack bonus from another source (such as rogue levels), the bonuses to damage stack.

Poison Use: Bayushi deceivers are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.

Strike First, Strike Last (Ex): A Bayushi deceiver of at least 2nd level adds his Intelligence modifier to his initiative checks.

Scorpion Feint (Ex): When a Bayushi deceiver of 4th level or higher uses the Bluff skill to feint in combat against a humanoid opponent, he receives a +2 competency bonus on his Bluff check and a +2 circumstance bonus on his next attack roll if the feint is successful. He gains no bonus against nonhumanoid opponents.

Improved Disarm Feat: At 6th level, a Bayushi deceiver gains the Improved Disarm feat. He need not have taken the Expertise feat, normally a prerequisite, before this.

Opportunist (Ex): Once per round, a Bayushi deceiver of 8th level or higher can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the deceiver's attack of opportunity for that round. Even a deceiver with the Combat Reflexes feat can't use the opportunist ability more than once per round.

Improved Critical Feat: At 10th level, a Bayushi deceiver gains the Improved Critical feat with a weapon of his choice.

Advancement

Level BAB Fort Save Ref Save Will Save Special
1st +0 +2 +2 +0 Sneak attack +1d6, poison use
2nd +1 +3 +3 +0 Strike first, strike last
3rd +2 +3 +3 +1 Sneak attack +2d6
4th +3 +4 +4 +1 Scorpion feint
5th +3 +4 +4 +1 Sneak attack +3d6
6th +4 +5 +5 +2 Improved Disarm feat
7th +5 +5 +5 +2 Sneak attack +4d6
8th +6 +6 +6 +2 Opportunist
9th +6 +6 +6 +3 Sneak attack +5d6
10th +7 +7 +7 +3 Improved Critical feat

Class skills

Skill name Key ability Trained only Armor check penalty
Balance DEX no yes
Bluff CHA no no
Climb STR no yes
Craft INT no no
Diplomacy CHA no no
Forgery INT no no
Gather Information CHA no no
Hide DEX no yes
Innuendo Wis yes no
Intimidate CHA no no
Jump STR no yes
Knowledge (nobility and royalty) INT yes no
Listen WIS no no
Move Silently DEX no yes
Perform CHA no no
Profession WIS yes no
Read Lips Int yes no
Search INT no no
Sense Motive WIS no no
Spot WIS no no
Swim STR no yes
Tumble DEX yes yes

Spells for Bayushi Deceiver

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