(Oriental Adventures variant, p. 37)
To blade dancers, the sword is more than a weapon—it is an ally, a friend, a spirit companion. Viewing combat as art, a deadly dance, blade dancers are prone to singing in battle. Blade dancers tap powerful magical energy through a combination of martial prowess and magical study, gaining phenomenal acrobatic ability and the ability to enchant their blades in combat.
2 + Int
Weapon and Armor Proficiency: Blade dancers are proficient with all simple and martial weapons, and with light armor. A blade dancer who wears medium or heavy armor, or carries a medium or heavy load, cannot use any of his special abilities except for enchanted blade.
Acrobatics (Su): A 1st-level blade dancer gains a +10 competence bonus on Balance, Jump, and Tumble checks. At 5th level, this bonus increases to +20, and at 10th level it is +30. In addition, a blade dancer can always choose to take 10 on a Balance, Jump, or Tumble check, even when circumstances would normally prevent him from doing so.
Leap of the Clouds (Su): A blade dancer's jumping distance (vertical or horizontal) is not limited according to his height.
Fast Movement (Su): A blade dancer moves faster than normal. A Small blade dancer moves more slowly than a Medium-size blade dancer, while a ratling moves faster, as shown on the table below.
|Blade Dancer||hr/> Base Speed
|Level||20 ft.||30 ft.||40 ft.|
|1st—3rd||40 ft.||60 ft.||80 ft.|
|4th—6th||45 ft.||70 ft.||95 ft.|
|7th—9th||55 ft.||80 ft.||105 ft.|
|10th||60 ft.||90 ft.||120 ft.|
Enchanted Blade I (Su): At 2nd level, a blade dancer can temporarily enchant his blade to achieve a specific effect. The effect lasts for 1 minute/level, and the blade dancer can create the effect once per day. The blade dancer can choose from the following special abilities to bestow on his blade: defending, flaming, frost, shock, or ghost touch. A blade dancer can use this ability even if he is wearing medium or heavy armor.
Ride the Wind (Sp): A blade dancer of 4th level or higher can use air walk as a spell-like ability once per day.
Acrobatic Attack (Ex): At 5th level, if the blade dancer attacks by jumping at least 5 feet toward his opponent, jumping down at least 5 feet onto his opponent or swinging on a rope or similar object into his opponent, he gains a +2 bonus on attack and damage rolls. The blade dancer must make a Jump check; if the result is less than 5 feet, he cannot use this ability on that attack. If the result is greater than the distance between the blade dancer and the opponent, the blade dancer can limit the distance to that between himself and the opponent as a free action.
Enchanted Blade II (Su): At 6th level, a blade dancer can choose from the following abilities to bestow on his blade: bane (choose type of creature), disruption, flaming burst, icy burst, shocking burst, thundering, wounding. Alternatively, he can add two enchanted blade I abilities to his blade, either simultaneously or separately.
Enchanted Blade III (Su): At 10th level, a blade dancer can choose from the following abilities to bestow on his blade: dancing, flying*, passage*, or speed. Alternatively, he can add three enchanted blade I abilities to his blade, either simultaneously or separately. (*See Chapter 8: Magic Items for these new weapon special abilities.)
|Level||BAB||Fort Save||Ref Save||Will Save||Special|
|1st||+1||+0||+2||+0||Acrobatics (+10), leap of the clouds, fast movement|
|2nd||+2||+0||+3||+0||Enchanted blade I|
|4th||+4||+1||+4||+1||Ride the wind, fast movement|
|5th||+5||+1||+4||+1||Acrobatics (+20), acrobatic attack|
|6th||+6||+2||+5||+2||Enchanted blade II|
|10th||+10||+3||+7||+3||Acrobatics (+30), enchanted blade III, fast movement|
|Skill name||Key ability||Trained only||Armor check penalty|