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Cavelord

(Underdark variant, p. 30)

A passion for the narrow, dim ways of the world burns in the breast of the cavelord.

Requirements

Skills: Knowledge (local) (Underdark local) 8 ranks , Search 2 ranks , Spot 2 ranks , Survival 4 ranks

Feats: Track


Hit die

d10

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Cavelords are proficient with all simple and martial weapons, with all types of armor, and with all types of shields except tower shields.

Tunnelrunner: At 1st level, a cavelord gains Tunnelrunner (see Chapter 2: Regions and Feats) as a bonus feat.

Cave Tracker (Ex): Beginning at 2nd level, a cavelord can move at normal speed while following tracks without taking the normal —5 penalty on the Survival check, as long as those tracks are confined to a cave or tunnel environment.

Lesser Cavesense (Ex): Gifted with a mystical connection to the Underdark, the cavelord gains a superior form of darkvision with a 120-foot range when he reaches 2nd level. He also gains a +4 competence bonus on any Listen checks made in a subterranean setting.

Tunnelswimmer (Su): A cavelord is at home in the subterranean waters that pervade the Underdark. Upon reaching 4th level, he can hold his breath three times longer than normal before he is at risk of drowning (a number of rounds equal to six times his Constitution score for a typical humanoid character). The cavelord also gains a swim speed of 30 feet.

Strength of Stones (Su): At 5th level, a cavelord gains the ability to invoke the strength of the earth. Once per day as a free action, he can gain an insight bonus to Strength equal to his cavelord level that lasts for 1 minute.

Greater Cavesense (Ex): When a cavelord reaches 7th level, his mystical connection to the Underdark increases, granting him the tremorsense ability (see Chapter 7 of the Monster Manual) with a 30-foot range.

Changestones (Sp): At 8th level, a cavelord gains the ability to use changestones (see Chapter 4: Magic and Spells) once per day (caster level 14th).

Bones of the Earth (Su): When a cavelord reaches 10th level, the earth recognizes him as its own and protects him from death. If the cavelord takes damage that would reduce him to —10 or fewer hit points while in a cave, tunnel, or other Underdark environment, he may attempt a Fortitude save (DC 5 + damage dealt). If the save is successful, the cavelord instantly turns to stone, as if subject to the flesh to stone spell, before death can claim him. (This ability also works if unstaunched bleeding would cause the cavelord's hit points to drop to —10 or below. The DC for the Fortitude save in this case is 6.) His stone form becomes fixed in place as if it were a natural feature of the cavern. Twenty-four hours later, the earth looses its healing grip, and the cavelord becomes flesh again. He awakens with 1 hit point and no prepared spells or power points. Any significant damage done to his stony form (such as breaking off the head, or shattering the body) kills the cavelord.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +2 +0 Tunnelrunner
2nd +2 +3 +3 +0 Cave tracker, lesser cavesense
3rd +3 +3 +3 +1
4th +4 +4 +4 +1 Tunnelswimmer
5th +5 +4 +4 +1 Strength of stones
6th +6 +5 +5 +2
7th +7 +5 +5 +2 Greater cavesense
8th +8 +6 +6 +2 Changestones 1/day
9th +9 +6 +6 +3
10th +10 +7 +7 +3 Bones of the earth

Class skills

Skill name Key ability Trained only Armor check penalty
Balance DEX no yes
Climb STR no yes
Craft INT no no
Handle Animal CHA yes no
Hide DEX no yes
Jump STR no yes
Knowledge (local) INT yes no
Listen WIS no no
Move Silently DEX no yes
Profession WIS yes no
Search INT no no
Sense Motive WIS no no
Spot WIS no no
Survival WIS no no
Swim STR no yes

Spells for Cavelord

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