(Power of Faerûn variant, p. 108)
The court herald prestige class is a modified version of the loremaster prestige class, which is described in the Dungeon Master's Guide.
Skills: Bluff 4 ranks , Diplomacy 6 ranks , Gather Information 8 ranks , Knowledge (history) 10 ranks , Knowledge (nobility and royalty) 10 ranks , Sense Motive 4 ranks
Feats: Skill Focus (Knowledge[any])
Special: Must speak at least three languages
4 + Int
Weapon and Armor Proficiency: A court herald is proficient with all simple and martial weapons, and with light armor.
Spells: A court herald casts arcane spells from the court herald spell list. She casts these spells without needing to prepare them beforehand or keep a spellbook. Court heralds receive bonus spells for high Charisma. To cast a spell, a court herald must have a Charisma score of 10 + the level of the spell. The Difficulty Class for a saving throw against a court herald's spell is 10 + the spell's level + the court herald's Charisma modifier. A court herald's effective casting level is equal to her court herald class level.
Secret: In their studies, court heralds come across many secrets and snippets of relevant practical knowledge. Upon attaining a level at which a secret is gained, you choose a secret from the Table below. The same secret can't be chosen twice. A court herald's class level plus Intelligence modifier determines the total number of secrets she can choose.
|Level + Int Modifier||Secret||Effect|
|1||Instant mastery||4 ranks of a skill in which the character has no ranks|
|2||Secret health||+3 hit points|
|3||Secrets of inner strength||+2 bonus on Will saves|
|4||The lore of true stamina||+2 bonus on Fortitude saves|
|5||Secret knowledge of avoidance||+2 bonus on Reflex saves|
|6||Deeper understanding||6 ranks in any single Knowledge skill|
|7||Dodge trick||+1 bonus to AC|
|8||Applicable knowledge||Any one feat|
|9||Newfound arcana||1 bonus 1st-level spell *|
|10||Deeper arcana||1 bonus spell of any level *|
|* As if gained through having a high ability score|
Lore: In their studies, court heralds acquire knowledge and learn to retain and recall it. At 2nd level, you gain the ability to know legends or information pertaining to various topics. This knowledge is categorized as per bardic knowledge (see page 28 of the Player's Handbook). A court herald adds her class level and her Intelligence modifier to the lore check.
Mindsee: At 2nd level, you gain the ability to remember a single scene perfectly, in exhaustive detail, not forgetting it until she desires to. This is a "frozen moment", chosen by silent act of will, of something you see. It retains the focus, field of view, and lighting conditions of your viewing. For every additional court herald level attained, you gain the ability to memorize an additional scene (without relinquishing the first one). These scenes can be retained for years, vanishing only upon your death, the physical loss of your brain, or as the result of certain spell attacks. Court heralds typically use this power to remember a blazon perfectly for later copying or comparison, but can also use it to keep a perfect likeness of a being in mind, remember who was present at a particular meeting, or the presence and precise description of particular items.
Bonus Language: As your studies progress, you acquire new language skills as you decipher older heraldic records from afar. Because many of the most prized heraldic tomes (typically brought to a local herald by a Pursuivant and carried away again after some exhausting days of study) are enspelled to utter spoken tongue fragments as their written counterparts are touched, court heralds can learn entire new languages (written and spoken forms). Upon attaining a level at which a language is gained, you can select any known Faerunian lanugage (including dead ones).
Greater Lore (Ex): At 7th level, you gain the ability to understand unfamiliar magic items, as if employing an identify spell.
Bonus Feat: At 9th level, you can select a bonus feat from among those for which you meet the prerequisites.
Skill Mastery: At 10th level, you select a number of skills equal to 3 + your Int modifier. When making a check using one of these skills, you can take 10 even if stress and distractions would normally prevent you from doing so. You become so certain in those skills that you use them reliably even under adverse conditions.
True Lore (Ex): At 11th level, you can use your knowledge to gain the effect of a legend lore spell or an analyze dweomer spell once per day.
Spell Resistance: At 12th level, you gain spell resistance equal to your character level.
|Spells per Day|
|*Provided the herald has sufficient Charisma to have a bonus spell of this level|
|Skill name||Key ability||Trained only||Armor check penalty|
|Use Magic Device||CHA|