Inaccurate?

Crimson Scourge

(CityScape variant, p. 92)

The crimson scourge is a tough and efficient tracker who specializes in dealing painful but ultimately nonlethal wounds.

Requirements

Base Attack Bonus: +4

Alignment: Any nongood

Skills: Gather Information 4 ranks , Handle Animal 8 ranks , Heal 1 ranks , Intimidate 3 ranks

Feats: Urban Tracking

Base Fort Save: +3


Hit die

d10

Skill points

6 + Int

Class Features

Weapon and Armor Proficiency: You are proficient with all simple and martial weapons, light and medium armor, and shields (but not tower shields). In addition, you can select one of the following as a free weapon proficiency: bolas, net, or whip

Kid Gloves (Ex): Crimson scourges excel at manipulating the wounds they inflict, causing more or less harm as the situation demands. If you choose, you can deal nonlethal damage with weapons that normally deal lethal damage, or lethal damage with weapons that normally deal nonlethal damage—both without taking the usual —4 penalty on the attack roll.

Special Dispensation: Crimson scourges do not operate in secrecy unless they have to, so their patrons provide them the freedom to perform their duties. While operating in any area where bounty hunting is acceptable, a slavers guild has any presence, or you enjoy the patronage of an influential figure, you gain the benefit of the Special Dispensation feat (see page 63), even if you do not meet the prerequisites.

Swift Tracker (Ex): Starting at 2nd level, you can make a Gather Information check when using Urban Tracking every half-hour without taking the usual —5 penalty.

Painful Strike (Ex): At 3rd level, you gain the ability to deal an extra 1d6 points of nonlethal damage when making a melee attack that deals nonlethal damage against an unarmed opponent. This ability does not function if the opponent has a weapon of any sort in either hand, or if your attack deals lethal damage. Unarmed foes with the Improved Unarmed Strike feat are still considered unarmed. This ability never applies to ranged attacks, regardless of the target's proximity to you. If you score a critical hit with the melee attack, the extra damage from this ability is not multiplied. This extra damage increases to 2d6 points at 6th level, and to 3d6 at 9th level. Creatures not subject to nonlethal damage, as well as constructs, oozes, plants, and incorporeal creatures, are not affected by this ability.

Immovable Heart (Ex): Your grim profession hardens your emotions. Beginning at 4th level, you gain a +2 competence bonus to resist enchantment spells and fear effects.

Improved Disarm: At 5th level, you gain Improved Disarm as a bonus feat, even if you do not meet the prerequisites.

Threaten (Ex): Crimson scourges of at least 7th level are masters at shaking the confidence of their foes. This ability grants three advantages when you use the Intimidate skill to demoralize an opponent (PH 76). First, you can attempt to demoralize an opponent as a move action, rather than a standard action. Second, a successful attempt causes the target to be shaken for a number of rounds equal to your unmodified Strength modifier (minimum 1 round). Finally, you gain a +2 bonus on any Intimidate check to demoralize an opponent.

Deadened Hide (Ex): Upon reaching 8th level, you become immune to nonlethal damage and to spells or effects that inflict or manipulate pain (DM's discretion).

Smell of Blood (Ex): At the apex of your advancement, you acquire an almost animalistic awareness of the world around you. You gain the scent ability (MM 314) and a +3 insight bonus on initiative checks.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +2 +0 Kid gloves, Special Dispensation
2nd +2 +3 +3 +0 Swift tracker
3rd +3 +3 +3 +1 Painful strike +1d6
4th +4 +4 +4 +1 Immovable heart
5th +5 +4 +4 +1 Improved disarm
6th +6 +5 +5 +2 Painful strike +2d6
7th +7 +5 +5 +2 Threaten
8th +8 +6 +6 +2 Deadened hide
9th +9 +6 +6 +3 Painful strike +3d6
10th +10 +7 +7 +3 Smell of blood

Class skills

Skill name Key ability Trained only Armor check penalty
Balance DEX no yes
Bluff CHA no no
Climb STR no yes
Craft INT no no
Diplomacy CHA no no
Disable Device INT yes no
Disguise CHA no no
Escape Artist DEX no yes
Gather Information CHA no no
Handle Animal CHA yes no
Hide DEX no yes
Intimidate CHA no no
Jump STR no yes
Knowledge (local) INT yes no
Listen WIS no no
Move Silently DEX no yes
Ride DEX no no
Search INT no no
Sense Motive WIS no no
Spot WIS no no
Survival WIS no no
Swim STR no yes
Use Rope DEX no no

Spells for Crimson Scourge

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