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Dragonkith

(Draconomicon variant, p. 123)

Dragonkith are creatures that serve and aid dragons.

Requirements

Base Attack Bonus: +6

Skills: Knowledge (arcana) 4 ranks

Feats: Alertness , Endurance

Language: Draconic.

Special: Must be chosen by a dragon of the same alignment. If a dragonkith ever ceases its relationship with the dragon, or the dragon dies, the character loses all special abilities gained from this prestige class.


Hit die

d8

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: A dragonkith gains no proficiency with any weapons, armor, or shields.

Scales (Ex): A dragonkith, over time, develops crusty scales the same color as her dragon companion. At 1st level, this protection adds +1 to the natural armor bonus of the dragonkith, and its natural armor bonus improves by an additional +1 every three levels. If the dragonkith already has natural armor as an aspect of its creature kind (and not from a spell or magic item), this bonus stacks with its existing natural armor bonus.

Telepathic Plea (Su): Wherever a dragonkith is, its dragon companion can send an instantaneous, telepathic plea for help at any time. No details are provided in the message, other than that the dragon is in danger. This communication does not work both ways (the dragonkith cannot alert the dragon).

Mighty Attack (Su): At 2nd level, once per day, a dragonkith can call upon its dragon's might to deal an extra 1d6 points of damage on a single attack. The dragonkith must decide before an attack is resolved whether it will use this power. If the attack misses, that use of the mighty attack is wasted. For every three levels beyond 2nd, the damage increases by another 1d6.

Detect Treasure (Sp): Once per day, a dragonkith of 3rd level or higher can use a detect treasure ability. This works like the detect magic spell, except that it senses Medium or smaller objects that are worth more than 100 gp. On the first round, the dragonkith detects the presence of such objects; on the second round, the power reveals the number of objects and the location of each. In each subsequent round, the dragonkith can make an Appraise check to estimate the value of one object.

Energy Resistance (Su): A dragonkith develops an ever stronger resistance to the energy associated with its dragon companion's breath weapon. Beginning at 3rd level, it can ignore some damage of the type generated by its dragon companion's breath weapon. This ability applies to sources of the energy type other than the dragon companion's breath weapon. Thus, a dragonkith with a red dragon companion gains resistance to fire 5 at 3rd level, effective against fire from any source. This resistance improves to 10 at 7th level and to 15 at 9th level. In the case of dragons with multiple breath weapons, the dragonkith gains resistance to one type of damaging breath.

Telepathic Link (Su): At 4th level, a dragonkith develops a telepathic link with its companion dragon out to a distance of up to 1 mile. The dragonkith and dragon can communicate telepathically. Because of this link, one has the same connection to an item or place that the other does. For instance, if the dragonkith has seen a room, its dragon companion can teleport into that room as if she had seen it too.

Sorcerous Knack (Sp): At 6th level, a dragonkith acquires the ability to cast a single arcane spell once per day as a sorcerer of its class level. The dragonkith must choose a spell known to its dragon companion, and it must have a Charisma score of at least 10 + the spell's level to use the spell by means of the sorcerous knack ability. Once the spell is chosen, that decision can never be changed.

Share Spells (Su): At either the dragon's or the dragonkith's option, any spell one casts on itself also affects the other. The two must be touching at the time. If the spell has a duration other than instantaneous, the spell stops affecting them if they move farther than 100 feet apart. The spell's effect will not be restored even if they return to each other before the duration would otherwise have ended. The dragon and dragonkith can share spells even if the spells normally do not affect creatures of their respective types.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Scales (natural armor +1), telepathic plea
2nd +2 +3 +0 +0 Mighty attack +1d6
3rd +3 +3 +1 +1 Detect treasure, energy resistance 5
4th +4 +4 +1 +1 Scales (natural armor +2), telepathic link
5th +5 +4 +1 +1 Mighty attack +2d6
6th +6 +5 +2 +2 Sorcerous knack
7th +7 +5 +2 +2 Scales (natural armor +3), energy resistance 10
8th +8 +6 +2 +2 Mighty attack +3d6
9th +9 +6 +3 +3 Energy resistance 15, share spells
10th +10 +7 +3 +3 Scales (natural armor +4)

Class skills

Skill name Key ability Trained only Armor check penalty
Appraise INT no no
Bluff CHA no no
Craft INT no no
Diplomacy CHA no no
Intimidate CHA no no
Knowledge (arcana) INT yes no
Knowledge (architecture and engineering) INT yes no
Knowledge (dungeoneering) INT yes no
Knowledge (geography) INT yes no
Knowledge (history) INT yes no
Knowledge (local) INT yes no
Knowledge (nature) INT yes no
Knowledge (nobility and royalty) INT yes no
Knowledge (psionics) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Search INT no no
Spot WIS no no

Spells for Dragonkith

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