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Eternal Order (Paladin)

(Champions of Valor variant, p. 39)

The primary duty of the Knights of the Eternal Order—Kelemvor's main order of paladins—is to hunt and destroy powerful undead. They develop powerful undead-fighting powers by sacrificing other paladin abilities.

Requirements

To take an Eternal Order substitution level, a character must have Kelemvor as her patron deity and be about to take her 1st, 3rd, or 6th level of paladin.


Hit die

d10

Skill points

2 + Int

Class Features

Corpsestrike (Su): An Eternal Order paladin can, as a swift action, surround her weapon with a visible gray aura of holy power that sheds light equal to a candle. Any weapon so affected can ignore any damage reduction (other than DR #/epic) possessed by an undead creature, regardless of its source. This aura lasts for a number of minutes equal to the paladin's class level.

This benefit replaces the standard paladin's smite evil class feature. Any time an Eternal Order paladin would later gain an extra smite evil attempt (such as at 5th level), she can instead use this ability one extra time per day.

Undead Knowledge (Ex): Each time an Eternal Order substitution level is taken, the character gains a cumulative +2 competence bonus on Knowledge (religion) checks concerning undead.

Eternal Vigor (Ex): Beginning at 3rd level, an Eternal Order paladin can ignore the effects of negative levels bestowed upon her by an undead creature.

This benefit replaces the standard paladin's divine health class feature.

Greater Turning (Su): At 6th level, an Eternal Order paladin gains the ability to perform a greater turning once per day in place of a regular turning, just as if she had access to the Sun domain.

This benefit replaces the standard paladin's remove disease class feature normally gained at 6th level. At any level where a standard paladin gains an extra daily use of remove disease, an Eternal Order paladin instead gains another daily use of her greater turning ability.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Aura of good, detect evil, corpsestrike 1/day, undead knowledge
3rd +3 +3 +1 +1 Aura of courage, eternal vigor, undead knowledge
6th +6/+1 +5 +2 +2 Greater turning, undead knowledge

Class skills

Skill name Key ability Trained only Armor check penalty

Spells for Eternal Order (Paladin)

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