Inaccurate?

Expert

(Unearthed Arcana variant, p. 77)

The expert can be a jack-of-all-trades or a master of a limited area of expertise. Based on his selection
of skills and feats, he can focus on diplomatic matters, stealth, combat, wilderness survival, thievery, or any of a number of critical tasks.

At first glance, the expert appears similar to the rogue; it shares that class's combat ability, wide range of class skills, and tendency toward simple weapons and light armor. Unlike a rogue, however, the expert has no special class features, but instead defines his specialty by his selection of bonus feats.

Hit die

d6

Skill points

6 + Int

Class Features

Base Save Bonuses: Two good saves and one poor save.

Class Skills: Choose any twelve skills as class skills, plus Craft and Profession.

Weapon and Armor Proficiency: All simple weapons, one martial weapon; light armor.

Bonus Feats: The expert gets one bonus feat at 1st level, another at 2nd level, one at 4th level, and another one at every fourth class level thereafter (8th, 12th, and so on).

Advancement

Level BAB Good Saves Poor Save Special
1st +0 +2 +0 Bonus feat
2nd +1 +3 +0 Bonus feat
3rd +2 +3 +1
4th +3 +4 +1 Bonus feat
5th +3 +4 +1
6th +4 +5 +2
7th +5 +5 +2
8th +6/+1 +6 +2 Bonus feat
9th +6/+1 +6 +3
10th +7/+2 +7 +3
11th +8/+3 +7 +3
12th +9/+4 +8 +4 Bonus feat
13th +9/+4 +8 +4
14th +10/+5 +9 +4
15th +11/+6/+1 +9 +5
16th +12/+7/+2 +10 +5 Bonus feat
17th +12/+7/+2 +10 +5
18th +13/+8/+3 +11 +6
19th +14/+9/+4 +11 +6
20th +15/+10/+5 +12 +6 Bonus feat

Class skills

Skill name Key ability Trained only Armor check penalty

Spells for Expert

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