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Fist of Dal Quor

(Secrets of Sarlona variant, p. 119)

The Fists of Dal Quor are a combat order drawing supernatural power from the Region of Dreams.

Requirements

Base Attack Bonus: +4

Skills: Knowledge (the planes) 4 ranks

Race: Chosen, Inspired, or kalashtar.
Feats: Any one psionic feat.
Special: Proficiency with any martial or exotic weapon. For the purpose of this prerequisite, a mind blade is con­sidered an exotic weapon.


Hit die

d10

Skill points

2 + Int

Class Features

Sudden Strike (Su): If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Whenever your target is denied a Dexterity bonus to Armor Class (whether the target has a Dexterity bonus or not), you deal an extra 1d6 points of damage with your attack. The extra damage increases by 1d6 points for every two fist of Dal Quor levels thereafter. You can't use sudden strike when flanking an opponent unless that opponent is denied its Dexterity bonus to AC.

This damage also applies to ranged attacks against targets up to 30 feet away. Creatures that have conceal­ment, creatures without discernible anatomies, and creatures immune to extra damage from critical hits are all immune to sudden strike. You can't make a sudden strike while striking the limbs of a creature whose vitals are out of reach.

You can't use sudden strike to deliver nonlethal damage. Weapons capable of dealing only nonlethal damage don't deal extra damage when used as part of a sudden strike.

The extra damage from the sudden strike ability stacks with the extra damage from sneak attack whenever both would apply to the same target.

Stunning Strike (Su): As part of a melee attack, you can attempt to stun a foe. This ability functions like the Stunning Fist feat (PH 101), except that you can stun opponents with your weapon attacks in addition to your unarmed attacks. You can attempt a stunning strike a number of times per day equal to your class level.

Whenever you make a stunning strike, you can increase the save DC by 1 per 4 power points spent. The number of power points you expend on a single attack cannot exceed your class level.

If you already have the Stunning Fist feat, you gain the ability to make a stunning attack with weapons in addition to unarmed attacks. Furthermore, you gain one additional use of the feat per day for each class level. If you are a monk who has taken Stunning Fist as a bonus feat, levels in this prestige class stack with monk levels for the purpose of determining how many times per day you can use your improved Stunning Fist attack.

Resilient Mind (Ex): Your single-minded dedica­tion to combat makes it harder to sway you from your purpose. At 2nd level, you gain a +2 bonus on saves against mind-affecting spells, powers, and abilities.

Resilient Soul (Ex): As your training continues, the essence of Dal Quor protects you from powers of the mind. At 4th level, you gain a +2 bonus on saves against psionic powers and psi-like abilities. This bonus stacks with the bonus on saves against mind-affecting spells, powers, and abilities granted by your resilient mind ability.

Advancement

Level BAB Fort Ref Will Special
1st +0 +2 +0 +2 Sudden strike 1d6, stunning strike 1/day
2nd +1 +3 +0 +3 Resilient mind, stunning strike 2/day
3rd +2 +3 +1 +3 Sudden strike 2d6, stunning strike 3/day
4th +3 +4 +1 +4 Resilient soul, stunning strike 4/day
5th +3 +4 +1 +4 Sudden strike 3d6, stunning strike 5/day

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Heal WIS no no
Jump STR no yes
Knowledge (psionics) INT yes no
Knowledge (the planes) INT yes no
Ride DEX no no
Survival WIS no no

Spells for Fist of Dal Quor

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