(Complete Psionic variant, p. 30)
Willing to sacrifice her life, appearance, and even her sanity, the flayerspawn psychic walks a dangerous road, growing in psionic power as she slowly embraces her secret mind flayer heritage. Some psionic characters take up this class to gain more power, while others do so to gain greater understanding of the illithids. A few do so because they secretly believe mind flayers to be a superior psionic organism.
Potential flayerspawn psychics, whether multiclass or single-classed, must possess psionic ability. Potential flayerspawns are restricted in how they obtain this psionic power—only psions and erudites (page 153) possess the proper frame of mind. From this beginning, potential flayerspawns undergo a slow process, transforming mind and body as they gain and practice abilities common to mind flayers. Unfortunately, this power comes along with the temptation to embrace portions of their heritage that are truly evil (suck as the Illithid Extraction feat, page 61). Those who resist the hunger are capable of maintaining their moral and personal attitudes. Those who give in and indulge the hunger find their personalities changing to more closely match the creature they are becoming.
2 + Int
Manifesting: At each level indicated on the table, you gain additional power points per day, an increase in manifester level, and access to new powers as if you had also gained a level in a manifesting class to which you belonged before you added the prestige class. If you had more than one manifesting class before becoming a flayerspawn psychic, you must decide to which class to add each level for the purpose of determining power points per day, manifester level, and powers known.
Illithid Blast (Su): At 1st level, you gain the Illithid Blast feat. As a flayerspawn psychic, you gain some additional benefits from taking this feat. As described on page 61, you can channel power points into a mind blast as a standard action. The blast stuns everyone who fails a Will save within a 15-foot cone for 1d4 rounds. As you gain levels in this prestige class, the uses per day, size of the cone, and the number of rounds for which you can stun foes increases.
At 6th level, your mind blast produces a 30-foot cone that stuns foes for 2d4 rounds.
At 10th level, your mind blast produces a 60-foot cone that stuns foes for 3d4 rounds.
Illithid Feat: At 2nd, 4th, and 8th level, you gain a bonus illithid feat. Choose any illithid feat for which you qualify. Illithid feats are described on page 61 of this book.
|1st||+0||+0||+0||+2||Illithid Blast (15-ft. cone, stun 1d4 rounds)||—|
|2nd||+1||+0||+0||+3||Illithid feat||+1 level of existing manifesting class|
|3rd||+1||+1||+1||+3||Illithid Blast 2/day||—|
|4th||+2||+1||+1||+4||Illithid feat||+1 level of existing manifesting class|
|5th||+2||+1||+1||+4||Illithid Blast 3/day||+1 level of existing manifesting class|
|6th||+3||+2||+2||+5||Illithid Blast (30-ft. cone, stun 2d4 rounds)||—|
|7th||+3||+2||+2||+5||Illithid Blast 4/day||+1 level of existing manifesting class|
|9th||+4||+3||+3||+6||Illithid Blast 5/day||+1 level of existing manifesting class|
|10th||+5||+3||+3||+7||Illithid Blast (60-ft. cone, stun 3d4 rounds)||+1 level of existing manifesting class|
|Skill name||Key ability||Trained only||Armor check penalty|
|Knowledge (architecture and engineering)||INT|
|Knowledge (nobility and royalty)||INT|
|Knowledge (the planes)||INT|
|Use Psionic Device||CHA|