Half-giant Racial Class
(Complete Psionic variant, p. 148)
Human-giant hybrids, half-giants were bred by cruel sorcerer-kings who used them as warriors and laborers in a dry land.
2 + Int
Class Level: The Class Level column of the half-giant racial class table indicates whether a half-giant gains a standard class level at any given racial level. Some racial levels provide a standard class level, some racial levels provide a half-giant-specific ability, and some grant both. Class levels grant all the benefits normally associated with a level increase. This includes granting another Hit Die, gaining other class abilities, and advancement in base attack bonus, base saves, and ability scores.
Half-Giant Base Traits: Half-giants have the following base racial traits.
+2 Constitution, —2 Dexterity.
Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
Medium size: Half-giants have no special bonuses or penalties due to their size.
Half-giant base land speed is 30 feet.
Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.
Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan.
Favored Class: Psychic warrior.
Feat: Like every other character, a half-giant character gains one feat at 1st level and another at every Hit Die divisible by 3. These feats are in addition to any bonus feats granted as class features or any other bonus feats.
Powerful Build (Ex): At 2nd level, a half-giant reaches his full growth. The physical stature of a fully grown halfgiant lets him function in many ways as if he were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
+2 Strength: At 2nd level, half-giant characters gain a +2 increase to their Strength ability score.
Naturally Psionic: At 2nd level, half giant characters gain 2 bonus power points. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. Power points do allow a character to make use of psionic feats and attempt to gain psionic focus.
Stomp (Ps): At 2nd level, a half-giant gains the use of Stomp (EPH 133) as a psi-like ability once per day (DC 10 +1/2 HD + Cha modifier). Manifester level equal to 1/2 Hit Dice (minimum 1st).
Ability Score Increase: Upon attaining any Hit Die divisible by 4, a half-giant character increases one of his ability scores by 1 point. The player chooses which ability score to improve. The ability improvement is permanent.
|Racial Level||Class Level||Special|
|1st||1st||Half-giant base traits, feat|
|2nd||1st||Powerful build, +2 Strength, psi-like ability (1/day—stomp), naturally psionic|
|5th||4th||Ability score increase|
|9th||8th||Ability score increase|
|13th||12th||Ability score increase, feat|
|17th||16th||Ability score increase|
|Skill name||Key ability||Trained only||Armor check penalty|