Inaccurate?

Hand of the Adama

(Shining South variant, p. 31)

The hand of the Adama is a benign leader, judge and jury, and protector of the common folk all rolled into one.

Requirements

Alignment: Lawful good or lawful neutral.

Skills: Diplomacy 8 ranks , Heal 8 ranks , Knowledge (religion) 8 ranks

Spells: Able to cast 3rd-level divine spells.
Patron Deity: The Adama.
Region: The Golden Water.


Hit die

d8

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Hands of the Adama gain no weapon or armor proficiency.

Spells Per Day/Spells Known: At each level, a hand of the Adama gains new spells per day (and spells known, if applicable) as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If he had more than one divine spellcasting class before becoming a hand of the Adama, he must decide to which class to add each level for the purpose of determining spells per day and spells known.

Tongues (Sp): A hand of the Adama can use tongues as the spell a number of times per day equal to his hand of the Adama level plus his Charisma bonus (minimum once per day) as a caster of a level equal to his hand of the Adama level plus his highest divine spellcaster level.

Lay on Hands (Su): A hand of the Adama can heal a total number of hit points of damage equal to his hand of the Adama level × his Charisma bonus (if any) by touch. See the paladin class feature on page 44 of the Player's Handbook. Paladin levels stack with hand of the Adama levels for the purpose of determining how many hit points the hand of the Adama can heal per day.

Discern Lies (Sp): Beginning at 2nd level, a hand of the Adama can use discern lies as the spell three times per day as a caster of a level equal to his hand of the Adama level plus his highest divine spellcaster level. The save DC against this ability is 14 + the hand of the Adama's Wis modifier.

Remove Disease (Sp): A hand of the Adama of 2nd level can use remove disease, as the spell, once per week at 2nd level. At 5th level and higher, he can use this ability twice per week.

Divination Enhancement (Ex): Beginning at 3rd level, a hand of the Adama adds twice his hand of the Adama level to his percentage chance of success when using divination spells such as augury or divination. If a cleric 11/hand of the Adama 4 casts divination, his chance of success is 70% (base) + 15% (1% per caster level) +8% (2 × his hand of the Adama level), or 93%.

Pierce Illusion (Su): At 4th level and above, a hand of the Adama gains the supernatural ability to penetrate illusions and disguises at will. Whenever a hand of the Adama sees an illusion or disguise spell of any sort, he immediately makes a Will save to see through it. The hand of the Adama need not interact with or touch the illusion; visual contact is enough to give the Will save.

Learn the Truth (Su): By touching a creature that has lied to him, a hand of the Adama of 5th level can force the creature to tell the truth. The creature can make a Will save (DC 15 + the hand of the Adama's Cha modifier) to resist this mind-affecting compulsion effect. If the saving throw fails, the creature must speak the true version of the lie it uttered. The hand of the Adama can use this ability at will, but only after casting discern lies (or using his spell-like ability of the same name) on the creature in question.

Advancement

Level BAB Fort Ref Will Special Spells per Day/Spells Known
1st +0 +0 +0 +2 Tongues, lay on hands +1 level of existing divine spellcasting class
2nd +1 +0 +0 +3 Discern lies, remove disease 1/week +1 level of existing divine spellcasting class
3rd +2 +1 +1 +3 Divination enhancement +1 level of existing divine spellcasting class
4th +3 +1 +1 +4 Pierce illusion +1 level of existing divine spellcasting class
5th +3 +1 +1 +4 Learn the truth, remove disease 2/week +1 level of existing divine spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Heal WIS no no
Knowledge (arcana) INT yes no
Knowledge (history) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Sense Motive WIS no no
Spellcraft INT yes no

Spells for Hand of the Adama

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