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Jade Phoenix Mage

(Tome of Battle: The Book of Nine Swords variant, p. 113)

Long ago, a fellowship of swordsages known as the Masters of the Jade Phoenix took up the study of arcane magic in search of a new martial discipline.

Requirements

Alignment: Any nonevil

Skills: Concentration 9 ranks , Knowledge (arcana) 2 ranks , Knowledge (history) 2 ranks , Knowledge (religion) 2 ranks

Martial Maneuvers: Must know at least two martial maneuvers, including one strike.

Martial Stances: Must know at least one martial stance.

Spells: Ability to cast 2nd-level arcane spells.


Hit die

d6

Skill points

2 + Int

Class Features

Spellcasting: At each level except 1st and 6th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Jade Phoenix mage, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Maneuvers: At each odd-numbered level, you gain a new maneuver known from the Desert Wind or Devoted Spirit disciplines. You must meet a maneuver’s prerequisite to learn it. You add your full Jade Phoenix mage levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 3rd level, 6th level, and 9th level, you gain an additional maneuver readied per day.

Stances Known: At 5th level, you learn a new martial stance from the Desert Wind or Devoted Spirit disciplines. You must meet a stance’s prerequisite to learn it.

Arcane Wrath (Su): You can spontaneously channel stored spell energy (prepared spells or spell slots) into your melee attacks. As a swift action, you can lose any prepared arcane spell or spell slot to gain a +4 bonus on a single attack or martial strike, as well as an extra 1d10 points of damage per spell level expended. Both bonuses can be applied only on an attack made before the beginning of your next turn. For example, if you lose a 3rd-level spell slot or prepared spell, you gain a +4 bonus on an attack roll you make before your next turn, and you deal an extra 3d10 points of damage if your attack is successful.

Rite of Waking (Ex): When you become a Jade Phoenix mage, you participate in the Rite of Waking with the master who accepted you into the society. This rite takes 10 minutes, but requires nothing other than the presence of a Jade Phoenix master and a suitable candidate. On completion of the rite, you gain awareness of your previous lives. You now remember places you visited, people you knew, and things you did in lifetimes long past. You gain a +2 bonus on Knowledge checks, and you can attempt a Knowledge check even if you are untrained in the appropriate Knowledge skill. You also gain a +2 bonus on saving throws against death effects and fear effects.

Mystic Phoenix Stance (Su): At 2nd level, you learn how to channel the energy from one of your stances in a new way. While you are in a stance from any discipline you know, you can forgo its normal benefit as a swift action to gain the effect of mystic phoenix stance. This ability lasts as long as you would maintain the stance, or as described below. You can also stop using mystic phoenix stance and resume gaining the normal benefit of the stance as a swift action. While you use this ability, your caster level when you cast arcane spells increases by 1, and you gain a +2 dodge bonus to AC. In addition, when you first activate this ability, you can choose to expend an arcane spell slot. If you do, you also gain damage reduction against all but evil-aligned attacks as long as you maintain the stance. The value of your damage reduction is equal to 2 × the level of the spell you expend (maximum damage reduction 10/evil for expending a 5thlevel spell).

Empowering Strike (Su): Beginning at 4th level, when you successfully attack an enemy with a martial strike, an arcane spell that you cast before the end of your next turn is empowered (as by the Empower Spell metamagic feat). Casting a spell that has been empowered through this ability does not increase the effective level of a spell you cast. You do not need to know the Empower Spell feat to use this ability. You can use this ability once per encounter.

Firebird Stance (Su): At 6th level, you learn another application for a stance you know. While you are in a stance from any discipline you know, you can forgo its normal benefit as a swift action to gain the effect of firebird stance. This ability lasts as long as you would maintain the stance, or as described below. You can also stop using firebird stance and resume gaining the normal benefit of the stance as a swift action. While this ability is active, you gain resistance to fire 10, and your caster level when you cast any fire spell increases by 3. In addition, you can choose to expend an arcane spell slot when you activate the ability. If you do, you gain an aura that deals 1d6 points of damage per spell level to any creature within 10 feet (Reflex half, DC 14 + key spellcasting ability modifier). Half the damage dealt by the aura is fire, and the other half is raw arcane energy (untyped damage). The aura deals damage each round at the beginning of your turn. Once you activate this ability, the fiery aura lasts for 1 minute, after which time the effect ends and the normal effect of your stance resumes.

Jade Phoenix Master (Su): When you attain 6th level, you earn the right to call yourself a Jade Phoenix master. You can now perform the Rite of Waking for someone else, provided he or she is a suitable candidate and embodies the reincarnated spirit of one of the ancient masters. (The DM decides if this is true for any given NPC.) You gain the ability to sense the direction and distance to the nearest Jade Phoenix mage, master, or candidate simply by meditating for 1 minute without interruption.

Quickening Strike (Su): Starting at 8th level, when you successfully attack an enemy with a martial strike, an arcane spell of 5th level or lower that you cast before the end of your next turn is quickened (as by the Quicken Spell metamagic feat). Casting a spell that has been quickened by this ability does not increase the effective level of the spell you cast. You do not need to know the Quicken Spell feat to use this ability. You can use this ability once per encounter.

Emerald Immolation (Sp): At 10th level, once per week you can perform the awesome emerald immolation. You explode in a searing blast of green fire that deals 20d6 points of damage in a 20-foot radius (Reflex half, DC 19 + key spellcasting ability modifier). Half the damage the blast deals is fire, and the other half is raw arcane energy (untyped damage). Extraplanar creatures that fail their saves must immediately succeed on a Will save (DC 19 + key spellcasting ability modifier) or be dismissed to their native planes. This blast utterly destroys you, but 1d6 rounds later, you re-form in the exact spot where you were when you employed this ability. You are dazed for 1 round after you reappear, but you are healed of all damage (including ability drain or damage), blindness, deafness, disease, paralysis, or poison. Any equipment you were wearing or objects you were holding or carrying when you used this ability re-form with you, exactly as they were. This ability is the equivalent of a 9th-level spell.

Advancement

Level BAB Fort Ref Will Maneuvers Known Maneuvers Readied Stances Known Special Spellcasting
1st +1 +2 +0 +0 1 0 0 Arcane wrath, rite of waking
2nd +2 +3 +0 +0 0 0 0 Mystic phoenix stance +1 level arcane spellcasting class
3rd +3 +3 +1 +1 1 1 0 +1 level arcane spellcasting class
4th +4 +4 +1 +1 0 0 0 Empower strike +1 level arcane spellcasting class
5th +5 +4 +1 +1 1 0 1 +1 level arcane spellcasting class
6th +6 +5 +2 +2 0 1 0 Firebird stance, Jade Phoenix master
7th +7 +5 +2 +2 1 0 0 +1 level arcane spellcasting class
8th +8 +6 +2 +2 0 0 0 Quickening Strike +1 level arcane spellcasting class
9th +9 +6 +3 +3 1 1 0 +1 level arcane spellcasting class
10th +10 +7 +3 +3 0 0 0 Emerald immolation +1 level arcane spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Concentration CON no no
Diplomacy CHA no no
Handle Animal CHA yes no
Intimidate CHA no no
Jump STR no yes
Martial Lore INT yes no
Ride DEX no no
Sense Motive WIS no no
Tumble DEX yes yes

Spells for Jade Phoenix Mage

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