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Justiciar of Tyr

(Player's Guide to Faerûn variant, p. 63)

Justiciars are the very elite of Tyr's mortal servants, and they act as living embodiments of their god's portfolio.

Requirements

Base Attack Bonus: +5

Alignment: Lawful good

Skills: Diplomacy 7 ranks , Knowledge (local) (any one region) 4 ranks , Knowledge (religion) 6 ranks

Spells: Able to cast 2nd-level divine spells.
Patron Deity: Tyr.


Hit die

d8

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Justiciars of Tyr are proficient with all simple and martial weapons, but not with any armor or shields. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks.

Spells per Day/Spells Known: When a new justiciar of Tyr level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in whatever divine spellcasting class granted her access to 2nd-level spells before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on), except for an increased effective level of spellcasting. This essentially means that she adds the level of justiciar to the level of whatever other divine spellcasting class granted her access to 2nd-level spells, then determines spells per day, spells known, and caster level accordingly.

If a character had more than one divine spellcasting class that granted access to 2nd-level spells before she became a justiciar of Tyr, she must decide to which class she adds each level of justiciar for the purpose of determining spells per day and spells known.

Detect Chaos (Sp): At 1st level, the justiciar of Tyr may use detect chaos at will (caster level equals justiciar of Tyr's divine caster level).

Smite Anarchy (Su): Once per day, a 1st-level justiciar of Tyr may attempt to smite a chaotic opponent with one normal melee attack. She adds her Charisma bonus (if any) to the attack roll and deals 1 extra point of damage per justiciar of Tyr level. For example, a 4th-level justiciar of Tyr armed with a longsword would deal 1d8+4 points of damage, plus any additional bonuses from high strength or magical effects that normally apply. If a justiciar of Tyr accidentally smites a creature that is not chaotic, the smite has no effect but is still used up for that day. The justiciar can use this ability twice per day at 5th level and three times per day at 10th level.

Bureaucratic Knowledge (Ex): Although battling the forces of chaos is one of the primary functions of the justiciar, she is also expected to have a thorough grasp of legal processes in civilizations all across Faerûn. Beginning at 2nd level, the character gains a bonus equal to her justiciar of Tyr level on all Knowledge and Gather Information checks related to laws or legal proceedings (such as recalling whether carrying weapons is illegal in a certain city or researching proper courtroom etiquette). She also gains the same bonus on Charisma-based skill or ability checks made to argue legal matters.

Axiomatic Spellcasting (Ex): When the justiciar of Tyr reaches 3rd level, her devotion to the cause of law infuses and empowers her spells. The save DC (if any) for any spell with the lawful descriptor that she casts increases by +1. This increase rises to +2 at 9th level.

Detect Lie (Sp): Beginning at 4th level, the justiciar of Tyr may use detect lie (caster level equals justiciar of Tyr's divine caster level) once per day.

Maimed God's Boon (Su): Tyr's hand shelters his most faithful servants, protecting them from the ravages of disorder and anarchy. At 5th level, the justiciar of Tyr gains a bonus equal to her Charisma bonus (if any) on all saving throws against spells with the chaotic descriptor and against the spell-like and supernatural abilities of chaotic outsiders. This bonus stacks with that provided by the paladin's divine grace ability. (Thus, a paladin/justiciar adds her Charisma bonus twice to saving throws against chaotic effects.)

Order's Calm (Su): Once per day with her touch, a justiciar of at least 7th level may negate any of the following e ffects: heroism, rage, symbol of insanity, any fear effect, or a barbarian's rage ability. To use this ability on an unwilling target, the justiciar must make a successful melee touch attack, and the target receives a Will save (DC 10 + 1/2 justiciar of Tyr level + justiciar of Tyr's Cha modifi er) to avoid the effect.

Blade of Justice (Su): At 8th level, the justiciar of Tyr may imbue her melee weapon with the raw power of justice. Once per day per point of Charisma bonus (minimum once per day), the justiciar may cause any melee weapon she is currently wielding to behave as an axiomatic weapon (dealing an extra 2d6 points of damage against chaotic foes). If the justiciar's weapon already has this enhancement, it gains no further benefi t. Each usage of this ability is a free action, and the effect lasts for 1 round.

Aura of Absolute Law (Su): Upon attaining 10th level, the justiciar of Tyr has proven herself such a shining beacon of order and justice that chaos cannot stand against her. She is surrounded by a constant dispel chaos effect at all times. Driving a chaotic outsider back to its home plane or dispelling a chaotic enchantment spell temporarily discharges and ends this effect, but the justiciar may reactivate it as a free action on her next turn.

EX-JUSTICIARS OF TYR

A justiciar of Tyr who slips into a nonlawful alignment or willingly commits an unjust act (such as robbing, assaulting, or murdering an innocent) loses access to her spellcasting abilities and all justiciar class features except weapon and armor profi ciencies and bureaucratic knowledge. She regains her lost abilities and advancement potential if she atones for her actions (see the atonement spell on page 201 of the Player's Handbook).

Advancement

Level BAB Fort Ref Will Special Spells per Day/Spells Known
1st +0 +2 +0 +2 Detect chaos, smite anarchy 1/day +1 level of existing divine spellcasting class
2nd +1 +3 +0 +3 Bureaucratic knowledge +1 level of existing divine spellcasting class
3rd +2 +3 +1 +3 Axiomatic spellcasting +1 +1 level of existing divine spellcasting class
4th +3 +4 +1 +4 Detect lie +1 level of existing divine spellcasting class
5th +3 +4 +1 +4 Maimed god's boon, smite anarchy 2/day +1 level of existing divine spellcasting class
6th +4 +5 +2 +5 +1 level of existing divine spellcasting class
7th +5 +5 +2 +5 Order's calm +1 level of existing divine spellcasting class
8th +6 +6 +2 +6 Blade of justice +1 level of existing divine spellcasting class
9th +6 +6 +3 +6 Axiomatic spellcasting +2 +1 level of existing divine spellcasting class
10th +7 +7 +3 +7 Aura of absolute law, smite anarchy 3/day +1 level of existing divine spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Heal WIS no no
Knowledge (arcana) INT yes no
Knowledge (local) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Spellcraft INT yes no

Spells for Justiciar of Tyr

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