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Kishi Charger

(Oriental Adventures variant, p. 42)

Kishi chargers are cavalry soldiers trained to make the greatest possible use of a horse's speed and a rider's agility. Kishi chargers share a special bond with their mounts and are capable of truly devastating attacks when charging.

Requirements

Base Attack Bonus: +6

Feats: Mounted Combat , Ride-By Attack , Spirited Charge

Weapon Proficiency: Lance (uma-yari).


Hit die

d10

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Kishi chargers are proficient with all simple and martial weapons and with light and medium armor.

Ride Bonus (Ex): A kishi charger gains a competence bonus on all Ride checks. The bonus is +2 at 1st level and increases by +2 every three levels thereafter (+4 at 4th level, +6 at 7th level, and +8 at 10th level).

Expertise: At 1st level, a kishi charger learns the "Shinjo parry," giving him the Expertise feat for free, even if he doesn't have the prerequisite Intelligence score.

Deadly Charge (Ex): When mounted and using the charge action, a kishi charger of 2nd level or higher deals triple damage with a melee weapon (or quadruple damage with a lance), up to the number of times per day indicated. This ability supersedes the Spirited Charge feat.

Burst of Speed (Ex): At 3rd level, the kishi charger can urge his mount to greater than normal speeds. This ability doubles the distance of the mount's normal charge movement. This ability can be used once per day without penalty to the mount. Each additional use of the ability in a single day requires the mount to make a Will save (DC 20) immediately after the conclusion of the additional charge; failure results in the mount taking 2d6 points of damage.

One Spirit (Su): A kishi charger of 5th level or higher has a spiritual bond with his mount. Once per day, while mounted, the kishi charger can make any one attack roll, saving throw, or skill check using his Ride skill modifier in place of all other modifiers. For example, he could roll a melee attack roll using only his Ride skill modifier instead of his total attack bonus (including Strength modifier, weapon enhancement bonus, Weapon Focus bonus, and all other bonuses to the attack roll).

Full Mounted Attack (Ex): At 6th level, a kishi charger gains the ability to make a full attack from horseback, even if his mount has moved more than 5 feet in the round.

Dancing with the Fortunes (Su): A kishi charger of 9th level or higher can, once per day, reroll one roll he has just made. He must take the result of the reroll, even if it's worse than the original roll.

Advancement

Level BAB Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Ride bonus +2, Expertise
2nd +2 +3 +0 +0 Deadly charge 1/day
3rd +3 +3 +1 +1 Burst of speed
4th +4 +4 +1 +1 Deadly charge 2/day, Ride bonus +4
5th +5 +4 +1 +1 One spirit
6th +6 +5 +2 +2 Deadly charge 3/day, full mounted attack
7th +7 +5 +2 +2 Ride bonus +6
8th +8 +6 +2 +2 Deadly charge 4/day
9th +9 +6 +3 +3 Dancing with the Fortunes
10th +10 +7 +3 +3 Deadly charge 5/day, Ride bonus +8

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Craft INT no no
Handle Animal CHA yes no
Iaijutsu Focus CHA no no
Intimidate CHA no no
Intuit Direction Wis yes no
Jump STR no yes
Listen WIS no no
Perform CHA no no
Profession WIS yes no
Ride DEX no no
Sense Motive WIS no no
Spellcraft INT yes no
Swim STR no yes
Wilderness Lore Wis no no

Spells for Kishi Charger

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