Knight of the Sword

(Dragonlance Campaign Setting variant, p. 58)

Knights of the Sword are warriors of the Solamnic Knights who fight with power and faith to defend justice and truth.


Base Attack Bonus: +6

Alignment: Lawful Good

Skills: Knowledge (nobility and royalty) 2 ranks , Knowledge (religion) 4 ranks , Ride 4 ranks

Feats: Diehard , Endurance , Honor bound

Base Save Bonus: Will +4.
Spellcasting: Ability to cast 1st-level divine spells.
Special: To become a Knight of the Sword, the character must have at least one level of the Knight of the Crown prestige class and the knightly courage class ability.

Knightly Virtue: A character must be a Knight of the Crown in good standing before he can petition the Order of the Sword to be accepted into that body. During his time as a Knight of the Crown, the candidate must demonstrate his virtue and his adherence to the Oath and the Measure(Measure of the Sword Knight listed below). Before he applies to a Knightly Council for acceptance into the Order of the Sword, he must have accomplished all the following, and be able to present witness to attest to his performance:

  • A journey of 500 miles or more in length and 30 days or more in time.
  • Three tests of the knight's wisdom
  • One test of his generosity
  • One test of his compassion
  • The restoration of something that was lost
  • Single combat with a worthy evil opponent (whose Challenge Rating is no more then two levels lower than the knight's character level).
  • A deed of heroism and valor that upholds the virtues of knightly honor and good.

When he feels he is ready, the knight is presented before a Knightly Council and there the tales of his deeds are told. The candidate is accepted as a knight of the order if the tales are acceptable to presiding Lord Knight from the Order of the Sword. If no Lord Knight is present, then the highest-ranking Knight of the Sword can adjudicate as long as it is a lawful council of knights. If no lawful council can be convened, then the matter is set aside until such a council can be convened. Any knight who feels that he has been unjustly found wanting in his deed and tale may take the matter before the presiding council of the knights.

Hit die


Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Knights of the Skull do not gain any additional weapon or armor proficiency.

Spells per Day/Spells Known: At each level, the Knight of the Sword gains new spells per day (and spells known, if applicable) as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, bonus feats, and so on). If the character had more than one divine spellcasting class before becoming a Knight of the Sword, the player must decide to which class to add each Knight of the Sword level for the purposes of determining spells per day. Sword Knights receive their divine powers from Kiri-Jolith.

Smith Evil (Su): Once per day, a Knight of the Sword may attempt to smite evil with one normal melee attack. He adds his Charisma modifier (if positive) to his attack rolls and deals 1 extra damage per level. If the knight accidentally smites a creature that is not evil, the smite has no effect but it still used up for that day. At 5th level and again at 10th level, the Knight of the Sword may smite evil one additional time per day, to a maximum of 3 timers per day at 10th level.

Aura of Good (Ex): The power of a Knight of the Sword's aura of good (see the detect good spell) is equal to his class level plus his cleric level or mystic level (if any).

Turn Undead (Su): When a Knight of the Sword reaches 2nd level, he gains the supernatural ability to turn undead. He may use this ability a number of times per day equal to three plus his Charisma modifier. He turns undead as a cleric of one level lower would. If he is also a cleric, he also adds his Knight of the Sword levels -1 to his cleric levels to determine his turning ability. In this case, he does not gain additional turning attempts in a day.

Aura of Courage (Su): A Knight of the Sword of 3rd level or higher gains a +4 moral bonus against fear effects. Allies withing 10 feet of the Knight of the Sword gain a +4 morale bonus against these effects as well.

Soul of Knighthood (Su): At 10th level, a Knight of the Sword is the living embodiment of knightly devotion to the deities of Good and the principles of his alignment. any weapon the knight uses in combat is considered a holy weapon for the purposes of overcoming the damage reduction of certain evil outsiders. In addition, he can cloak himself in a holy aura once per day, as the spell, with a duration of 10 rounds. Only the knight is protected by the holy aura; it does not extend to his allies.

The Measure of the Sword Knight

Knights of the Sword act as warriors for the gods of Good, uploading the purest ideals of heroism and courage. Heroism is the willingness to sacrifice one's self for one's beliefs. Heroic deeds include:

  • Strengthening the weak.
  • Enriching the poor.
  • Freeing the enslaved.
  • Exonerating the falsely accused.
  • Championing the defenseless.
  • Aiding fellow knights in need.

Courage is the readiness to die honorably in the fight for Good. Courageous acts include:

  • Facing evil fearlessly.
  • Defending the honor of the knighthood.
  • Defending the honor of a fellow knight.
  • Protecting the defenseless and weak.

Responsibilities of a Sword Knight
A knight of the Sword must pay homage to Kiri-Jolith and the deities of Good each day, eagerly engage evil opponents in combat (not retreating regardless of the enemy's strength), protect the weak and defenseless, and forswear use of knightly powers for unrighteous reasons.


Level Base Attack Bonus Fort Ref Will Special Spells per Day
1st +0 +2 +0 +2 Detect good, smite evil (1/day), aura of good +1 level of existing class
2nd +1 +3 +0 +3 Turn undead +1 level of existing class
3rd +2 +3 +1 +3 Aura of courage +1 level of existing class
4th +3 +4 +1 +4 +1 level of existing class
5th +3 +4 +1 +4 Smite evil (2/day) +1 level of existing class
6th +4 +5 +2 +5 +1 level of existing class
7th +5 +5 +2 +5 +1 level of existing class
8th +6 +6 +2 +6 +1 level of existing class
9th +6 +6 +3 +6 +1 level of existing class
10th +7 +7 +3 +7 Soul of knighthood, smite evil(3/day) +1 level of existing class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Intimidate CHA no no
Knowledge (nobility and royalty) INT yes no
Knowledge (religion) INT yes no
Profession WIS yes no
Ride DEX no no

Spells for Knight of the Sword

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