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Knight of the Thorn

(Dragonlance Campaign Setting variant, p. 66)

The Knights of the Thorn are also known as the "gray robes" for the ash-colored robes they wear to indicate that they do not serve the Orders of High Sorcery.

Requirements

Base Attack Bonus: +3

Alignment: Lawful Evil

Skills: Knowledge (arcana) 4 ranks , Knowledge (religion) 4 ranks , Spellcraft 8 ranks

Feats: Any one metamagic feat, Armor Proficiency (heavy) , Martial Weapon Proficiency (All)

Base Save Bonus: Fort +4, Will +3.
Spellcasting: Ability to cast 2nd-level arcane spells.

Squire of Lily: A candidate wanting to become a Knight of Thorn must have a sponsor (a Knight of the Thorn of at least 3rd level). If deemed acceptable, the candidate is considered a squire of the Lily (even though she will eventually be a Thorn Knight). Optionally, the Dungeon Master may allow a player to begin the campaign as a squire.

Test of Takhisis: Once a character has advanced at least one level (in any class) during the period as a squire and fulfills the requirements for the Knights of the Thorn, the squire may petition to undertake the Test of Takhisis (see below). If the applicant passes, he is accepted as a knight in the Order of the Thorn.


Hit die

d6

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Knights of the Thorn do not gain any additional weapon or armor proficiency.

Spells per Day: At each level a Knight of the Thorn gains new spells per day (and spells known, if applicable) as if she had also gained a level in a arcane spellcasting class to which he belonged to before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If the character had more more then on spellcasting class before becoming a Knight of the Thorn, the player must decide to which class to add each Knight of the Thorn level for the purpose of determining spells per day.

Diviner (Ex): Knights of the Thorn place great emphasis on the arts of divination, believing that a proper understanding of Ansalon's past, present, and future is essential to the achievement of their goals. A Knight of the Thorn casts all divination spells as if his caster level were one level higher then it actually is. If he is a wizard or sorcerer, the Knight of the Thorn gains additional benefits of a specialist diviner—one additional divination spell or spell known at each level per day, and a +2 bonus on Spellcraft checks to learn Divination spells—without sacrificing access to spells of any other school. If he is already a specialist in another school, he retains that specialization in addition to gaining a new specialization in divination.

Read Omens: A Knight of the Thorn is adept at consulting omens and seeing the meaning in hidden places. He can cast augury as a 2nd-level spell. It is automatically added to his spellbook or to his spells known. (if he is a sorcerer, it does not count against his total spells known at that level.)

Armored Spellcasting (Ex): A Knight of the Thorn is better able than other characters to cast arcane spells while wearing armor. At 2nd level, the knight reduces the arcane spell failure chance for any armor he wears by -5%. At 5th level, he reduces that chance by -10%. At 8th level, he reduces it by -20%.

Aura of Terror (Su): A 3rd-level Knight of the Thorn is surrounded by a palpable aura of evil magic that makes other creatures—even other Knights of Neraka—uneasy and fearful. Creatures withing 10 feet of the knight must make successful Will saves (DC 10 + the knight's level + his Cha modifier) or become shaken. A creature that successfully saves is immune to that knight's aura of terror for one day.

Weapon Touch (Su): At 4th level, a Knight of the Thorn gain the ability to deliver touch spells by the means of a melee attack, channeling spell through his weapon. Delivering a spell in this manner requires a normal melee attack, rather then a melee touch attack. If the attack is successful, the knight deals normal weapon damage in addition to the effects of the spell. If the attack is unsuccessful, the spell is discharged and wasted (unless the spell allows the caster to deliver multiple touches). As with a normal touch spell, the knight can cast the spell and make the attack in the same round; however, doing so is a full-round action and so the knight cannot move more then a 5-foot step between casting the spell and delivering the attack.

Read Portents: At 6th level the Thorn Knight adds divination to his spell list as a 4th level spell. It is automatically added to his spell-book or to his spells known. (If he is a sorcerer, it does not count against his total spells known at that level.)

Cosmic Understanding (Sp): At 10th level, the Thorn Knight adds commune to his spell list as a 5th-level spell. It is automatically added to his spellbook or to his spells known. (If he is a sorcerer, it does not count against his total spells known at that level.) In addition, once per day the knight can claim an insight bonus equal to his wizard or sorcerer caster level on any single attack roll, opposed ability or skill check, or saving throw, or to his AC against a single attack (even if flat footed). This works exactly like the Moment of Prescience spell, except that the knight can claim the bonus at anytime (no more then once per day)

Advancement

Level Base Attack Bonus Fort Ref Will Special Spells per Day/Spells Known
1st +0 +0 +0 +2 Diviner, read omens +1 level of existing class
2nd +1 +0 +0 +3 Armored spellcasting (-5%) +1 level of existing class
3rd +2 +1 +1 +3 Aura of terror +1 level of existing class
4th +3 +1 +1 +4 Weapon touch +1 level of existing class
5th +3 +1 +1 +4 Armored spellcasting (-10%) +1 level of existing class
6th +4 +2 +2 +5 Read portents +1 level of existing class
7th +5 +2 +2 +5 +1 level of existing class
8th +6 +2 +2 +6 Armored spellcasting (-20%) +1 level of existing class
9th +6 +3 +3 +6 +1 level of existing class
10th +7 +3 +3 +7 cosmic understanding +1 level of existing class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Intimidate CHA no no
Knowledge Int yes no
Profession WIS yes no
Ride DEX no no
Spellcraft INT yes no

Spells for Knight of the Thorn

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