Legendary Leader

(Heroes of Battle variant, p. 107)

Legendary leaders are the stufffards' tales come to life.


Feats: Iron Will , Leadership

Special: Base Leadership score of 7 or higher.

Hit die


Skill points

4 + Int

Class Features

Fearless (Ex): Because of their supreme confidence in their own abilities, legendary leaders are not subject to effects that would shake others' resolve. When you enter this class, you become immune to fear effects.

Hero's Luck (Ex): Upon becoming a legendary leader, you gain a +1 luck bonus on all saving throws. This bonus improves to +2 at 3rd level and to +3 at 5th level.

Natural Commander (Ex): As a legendary leader, your commander rating equals your class level (unless your rank would normally grant you a higher commander rating). See page 75 for information on commander ratings.

Legendary Reputation (Ex): As you advance in the prestige class, tales of your exploits begin to circulate. When people match your face with your reputation, they are more likely to be friendly toward you. You add your class level to any Diplomacy check you make to influence the attitude of any NPC who is not already unfriendly or hostile.

Greater Command (Sp): Beginning at 2nd level, you can focus your powers of persuasion to use greater command (as the spell) once per day (save DC 16 + Cha modifier). At 4th level and higher, you can use this ability twice per day.

Quick Rally (Ex): Starting at 2nd level, you can perform a rally check (see page 73) as a free action once per round.

Bonus Feat: At 3rd level, you gain a bonus feat from among the feats with the leader type (see page 96). You must meet the normal prerequisites for the feat.

Heroic Success (Ex): When you reach 4th level, your deeds become truly legendary, and you demonstrate your ability to beat the odds even when the situation looks bleak. Once per day, you can choose to automatically succeed on a single saving throw instead of rolling the dice.

Additional Commander Aura (Ex): At 5th level, you can select a secondary commander aura, which can be any commander aura for which you qualify (see page 75 for more information on commander auras). Your followers benefit from both commander aura effects, though any bonuses granted follow the normal rules for stacking. If you further increase your commander rating at another time and choose to gain a new commander aura, you can replace either of your existing commander auras.

To Hell and Back (Ex): Your followers will accompany you to the ends of the world, and beyond. When you reach 5th level, any followers or cohorts gained from your Leadership feat are immune to fear effects (including morale checks) when they have line of sight to you.


Level BAB Fort Ref Will Special
1st +0 +0 +0 +2 Fearless, hero's luck +1, natural commander, legendary reputation
2nd +1 +0 +0 +3 Greater command 1/day, quick rally
3rd +2 +1 +1 +3 Bonus feat, hero's luck +2
4th +3 +1 +1 +4 Greater command 2/day, heroic success
5th +3 +1 +1 +4 Additional commander aura, hero's luck +3, to hell and back

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Craft INT no no
Diplomacy CHA no no
Gather Information CHA no no
Handle Animal CHA yes no
Intimidate CHA no no
Knowledge (history) INT yes no
Knowledge (nobility and royalty) INT yes no
Profession WIS yes no
Ride DEX no no
Sense Motive WIS no no

Spells for Legendary Leader

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