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Legendary Tactician

(Dragonlance Campaign Setting variant, p. 81)

Legendary tacticians are respected (or feared) for their ability to inspire their troops.

Requirements

Base Attack Bonus: +5

Skills: Diplomacy 4 ranks

Feats: Leadership

Special: Must have been involved in at least three major skirmishes (battles involving at least ten foes in an opposing army), one of which must have been counted as a defeat. Must also have a group of soldiers loyal to him, though this group need not include more then five members (comprising the legendary tactician's personal or elite guard).


Hit die

d8

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Legendary tacticians are proficient with all simple and martial weapons, with all types of armor, and with shields.

Leadership Bonus (Ex): At 1st level, a legendary tactician gains a +1 bonus to his leadership score, enabling him to attract more powerful cohorts and followers. This bonus increases to +2 at 3rd level, +3 at 5th level, and +5 at 9th level.

Inspire Courage (Su): At 2nd level a legendary tactician can inspire courage in his allies (including himself) twice per day, bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the legendary tactician speak. The effect lasts as long as the ally hears the legendary tactician continue to speak and for 5 rounds thereafter. While speaking, the legendary tactician can fight but cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic words (such as wands). Affected allies gain a +2 morale bonus on saving throws against charm and fear effects and a +2 morale bonus on attack and weapon damage rolls. At 5th level, and again at 8th level, this bonus increases by +1 and the legendary tactician can use the ability one additional time per day. Inspire courage is a mind-affecting ability.

Direct Troops (Su): At 3rd level, as a full round action, a legendary tactician can give compelling directions. He can bestow a +2 competence bonus on either attacks or skill checks to all allies within 30 feet. This bonus lasts a number of rounds equal to the legendary tactician's Charisma bonus.

Rally Troops (Su): Upon reaching 4th level, the legendary tactician's presence is enough to grant any allies within 30 feet a second saving throw against fear and charm effects that they have already succumbed to. Even if they fail the second saving throw, any fear effects are less severe: panicked characters are only frightened, frightened characters are only shaken, and shaken characters are unaffected.

Hard March (Su): Beginning at 5th level, a legendary tactician can exhort his troops to march faster. Anyone traveling with the legendary tactician gains a +4 morale bonus to constitution checks required for making forced march or any other task requiring extended exertion. Animals are not affected.

Rout Enemies (Su): At 6th level, the legendary tactician can direct his troops to take better advantage of the attacks on fleeing foes. By exhorting his troops and pressing the attack, the legendary tactician can drive his troops forward, urging them to follow their enemies. All allies within 30 feet of the legendary tactician gain a +1 morale bonus on attack and damage rolls on any attacks of opportunity they take against a fleeing enemy.

Battle Standard (Su): At 7th level, the mere sight of a legendary tactician's coat of arms or other heraldic display is enough to turn the tide of battle. As long as the standard remains within 30 feet of the legendary tactician (he does not have to carry it himself, and probably has a standard bearer), all allies within 30 feet per class level of the character gain the effect of both inspire courage and rally troops (above). These effects remain as long as the standard does not fall or is captured. If fallen or captured, all allies within range aware of the standard's loss suffer a -1 morale penalty on attack and damage rolls, in addition to losing the beneficial effects of the standard, until it is recovered.

Strategic Retreat (Su): At 8th level, a legendary tactician may call for a strategic retreat, ordering his troops to fall back and regroup. While in a strategic retreat, all allies within 30 feet of the tactical strategist gain a morale bonus to their AC equal to the legendary tactician's Charisma bonus against any attacks of opportunity taken against them.

The Forlorn Hope (Su): At 10th level, the legendary tactician inspires such ferocious loyalty in his troops that they will make the ultimate sacrifice for his cause. Any allies withing 30 feet of the legendary tactician continue to fight while disabled or dying without penalty. Then continue to fight until they reach -10 hit points. If they stop Fighting them must make an immediate Fortitude save (DC of 15 +1 per hit point below 0) or die on the spot.

Advancement

Level Base Attack Bonus Fort Ref Will Special
1st +1 +2 +0 +0 Leadership bonus +1
2nd +2 +3 +0 +0 Inspire courage (+2, 2/day)
3rd +3 +3 +1 +1 Direct troops, leadership bonus +2
4th +4 +4 +1 +1 Rally troops
5th +5 +4 +1 +1 Hard march, leadership bonus +3, inspire courage (+3, 3/day)
6th +6 +5 +2 +2 Rout enemies
7th +7 +5 +2 +2 Battle standard, leadership bonus +4
8th +8 +6 +2 +2 Strategic retreat, inspire courage (+4, 4/day)
9th +9 +6 +3 +3 Leadership bonus +5
10th +10 +7 +3 +3 The Forlorn Hope

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Intimidate CHA no no
Knowledge (history) INT yes no
Profession WIS yes no
Ride DEX no no
Sense Motive WIS no no

Spells for Legendary Tactician

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