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Lion Legionnaire (Paladin)

(Champions of Valor variant, p. 44)

The mighty wemic paladins of Nobanion are called the Legion of Lions; they are small in number but great in their bravery. Unlike most of Lord Firemane's wemic followers, they travel outside the Shaar in search of evil, and partly because of their efforts Nobanion's faith has attracted humanoid followers. Though most Lion Legionnaires are wemics, a small number are humanoids, and at least one lammasu is a member of this elite group. Rather than traditional paladin abilities, they develop powers relating to Nobanion's strengths and tactics.

Requirements

To take a Lion Legionnaire substitution level, a character must have Nobanion as his patron deity and be about to take his 3rd, 4th, or 5th level of paladin.


Hit die

d10

Skill points

2 + Int

Class Features

Firemane Aura (Su): Once per day a Lion Legionnaire can create an aura of holy flame around his body. As this ability activates, the paladin's hair or mane (if any) momentarily turns into a brilliant golden flame. Any evil creature striking a Lion Legionnaire with a natural weapon, or a melee weapon that is not a reach weapon, takes damage equal to the Legionnaire's paladin level. Half of this damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire. This aura lasts for 1 minute.

This benefit replaces the standard paladin's aura of courage class feature.

Wild Fighting (Su): Lion Legionnaires develop a fighting style that gives them extra attacks at the cost of accuracy. As a free action, a Lion Legionnaire can enter a state of wild fighting for 1 round. During this round, a Legionnaire can make one extra attack with any one melee weapon (including natural weapons), but all attacks made during the round (including the extra attack) take a —2 penalty. A Lion Legionnaire must use a full attack action to benefit from wild fighting. A Lion Legionnaire can use this ability a number of times per day equal to three + his Charisma modifier.

This benefit replaces the turn undead class feature gained by a standard paladin at 4th level.

Flying Lion (Su): At 5th level, a Lion Legionnaire gains the ability to grow eagle's wings, as Nobanion himself sometimes does in battle. Once per day as a full-round action, the Legionnaire grows feathered wings appropriate to the size of his body. The wings remain for up to 10 minutes per paladin level, though he can dismiss them as a free action. He can fly with the wings at his normal land speed, with poor maneuverability. Nonleonine creatures who use this ability temporarily gain a lionlike appearance while it is used (catlike eyes, a thick mane of hair, and larger teeth).

This benefit replaces the special mount class feature gained by a standard paladin at 5th level (Nobanion's wemic paladins have no need for a quadruped mount to carry them into battle).

Advancement

Level BAB Fort Ref Will Special
3rd +3 +3 +1 +1 Firemane aura
4th +4 +4 +1 +1 Wild fighting
5th +5 +4 +1 +1 Smite evil 2/day, flying lion

Class skills

Skill name Key ability Trained only Armor check penalty

Spells for Lion Legionnaire (Paladin)

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