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(Oriental Adventures variant, p. 236)

When Taint overcomes a character, she may find her way to the Festering Pit of Fu Leng and become a maho-bujin.


Shadowlands Taint: The character's Taint score must be 10 or more.
Special: The character must enter the Shadowlands and travel to the Festering Pit of Fu Leng.

Hit die


Skill points

2 + Int

Class Features

*Weapon and Armor Proficiency: Maho-bujin do not gain any additional weapon or armor proficiencies beyond what they possessed before their transformation.

Taint Suppression: By definition, a maho-bujin is overwhelmed with Taint, but this Taint is not immediately obvious to onlookers. After he becomes a maho-bujin, a character's Taint manifests in mental effects—insanity, rage, nightmares—and internal physical effects. If a maho-bujin is split open, the internal corruption is obvious: His body is full of bloody pus and strange growths, even internal limbs. Barring this condition, it is impossible to detect a maho-bujin based on appearance.

A maho-bujin no longer applies his Taint score as a penalty to his Constitution, but still applies half of his Taint score as a penalty to his Wisdom.

Crimson Road (Ex): Maho-bujins make additional melee attacks in a round like a monk's unarmed attacks: Each additional attack is made at a base attack bonus 3 points lower than the previous. Thus, a maho-bujin with a base attack bonus of +8 gets three attacks per round at +8, +5, and +2, instead of two attacks at +8 and +3.

Shadowlands Subtype: Like all creatures of the Shadowlands, maho-bujins are vulnerable to certain forms of attack. Even if they have damage reduction, they are harmed by jade and obsidian weapons, and cannot regenerate or naturally heal wounds dealt by such weapons. They are also affected by crystal weapons, as described in Chapter 8.

Death Knell (Su): When a maho-bujin of at least 4th level strikes the killing blow to dispatch any creature, he gains 1d8 temporary hit points and +2 to Strength. If he is a spellcaster who uses maho, his effective caster level also increases by +1. This effect lasts for 10 minutes per HD of the slain creature.

Unbounded Corruption: A maho-bujin of 7th level or higher adds half his Taint score to all attack rolls.

Damage Reduction (Ex): A 10th-level maho-bujin gains damage reduction. He ignores 10 points of damage from each normal attack, unless the damage is inflicted by a +1 or better magic weapon, or a jade, obsidian, or crystal weapon.


Level BAB Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Taint suppression, Crimson road, Shadowlands subtype
2nd +2 +3 +0 +0
3rd +3 +3 +1 +1
4th +4 +4 +1 +1 Death knell
5th +5 +4 +1 +1
6th +6 +5 +2 +2
7th +7 +5 +2 +2 Unbounded corruption
8th +8 +6 +2 +2
9th +9 +6 +3 +3
10th +10 +7 +3 +3 Damage reduction 10/+1

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Intimidate CHA no no
Jump STR no yes
Ride DEX no no
Sense Motive WIS no no
Swim STR no yes

Spells for Maho-bujin

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