(Oriental Adventures variant, p. 231)
Mantis mercenaries make use of peasant weapons and a rolling motion.
Base Attack Bonus: +5
Alignment: Any neutral
Race: Human (Mantis)
Feats Dodge, Weapon Focus (one of the following weapons: chain chijiriki, Jitte, kama, kusari-gama, nunchaku, sai, shikomi-zue, sianham, or tonfa).
2 + Int
Weapon and Armor Proficiency: Mantis mercenaries are proficient with the following peasant and exotic weapons: chain, chijiriki, jitte, kama, kusari-gama, nunchaku, sai, shikomi-zue, siangham, and tonfa. They do not gain any additional armor proficiency.
Riding the Waves (Ex): Mantis mercenaries gain a +5 competence bonus on Balance checks made to keep their footing on an unsure surface, such as an uneven floor, ice, or a ship's deck in a storm.
Two-Weapon Fighting: When wearing light armor or no armor, a Mantis mercenary can fight with two weapons as if he had the feats Ambidexterity and Two-Weapon Fighting. He loses this special bonus when fighting in medium or heavy armor, but not when using a double weapon (such as a kusari-gama).
Voice of the Storm (Su): A Mantis mercenary of at least 3rd level can summon the power of Osano-Wo, the Fortune of Storms, and channel it through his body for a moment. Once per day, a Mantis mercenary can add his class level as an enhancement bonus to his Strength. Activating this power is a free action, and the power lasts 1 round.
Yoritomo's Rolling Wave (Ex): At 5th level, a Mantis mercenary learns the unique bobbing motion invented by Yoritomo. When using the Dodge feat, a Mantis mercenary adds his Intelligence or Wisdom bonus (whichever is higher) to the dodge bonus to AC granted by the feat.
|1st||+1||+2||+0||+0||Riding the waves, two-weapon fighting|
|3rd||+3||+3||+1||+1||Voice of the storm|
|5th||+5||+4||+1||+1||Yoritomo's rolling wave|
|Skill name||Key ability||Trained only||Armor check penalty|