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Master of Radiance

(Libris Mortis: The Book of Undead variant, p. 44)

Masters of radiance channel the pure, undiluted power of the sun.

Requirements

Alignment: Any nonevil

Skills: Knowledge (nature) 8 ranks , Knowledge (religion) 5 ranks

Spells: Able to cast daylight as a divine spell.


Hit die

d8

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Masters of radiance gain no profi ciency with any weapons, armor, or shields.

Spells per Day/Spells Known: Beginning at 2nd level, a master of radiance gains new spells per day (and spells known, if applicable) as if she had also gained a level in a divine spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefi t a character of that class would have gained (metamagic or item creation feats and so on; but see Turn Undead, below). If she had more than one divine spellcasting class before becoming a master of radiance, she must decide to which class to add each level for the purpose of determining spells per day and spells known.

Turn Undead (Su): Master of radiance class levels stack with levels of all other classes that grant the ability to turn undead for the purpose of determining the character's effective cleric level for turning. See Turn or Rebuke Undead, page 159 of the Player's Handbook. For example, a 7th-level cleric/5th-level master of radiance turns undead as a 12th-level cleric.

Radiant Aura (Su): A master of radiance can emanate an aura of brilliant light that weakens undead creatures. The aura provides bright illumination in a 30-foot radius around the character, and shadowy illumination for an additional 30 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of the bright aura. In addition, undead creatures within the radius of bright light take a —2 penalty on attack rolls, damage rolls, and saving throws.

Activating the radiant aura is a free action that does not provoke attacks of opportunity. While her radiant aura is active, a master of radiance casts spells with the light descriptor at +2 caster level.

A master of radiance can use this ability once per day at 1st level, twice per day at 3rd level, and three times per day at 5th level. Each use lasts 1 minute.

The radiant aura is the equivalent of a 5th-level spell with the light descriptor for the purpose of interacting with spells and effects with the darkness descriptor.

Searing Light (Sp): Beginning at 2nd level, a master of radiance can use searing light as a standard action once per round as long as her radiant aura is active. Treat the character's caster level for this effect as equal to her highest divine caster level, including the +2 caster level adjustment for the radiant aura (for example, a 7th-level druid/2nd-level master of radiance would use this effect as a 10th-level spellcaster).

Beam of Sunlight (Sp): A 5th-level master of radiance can evoke a dazzling beam of intense light (the equivalent of a beam from the sunbeam spell) once per round as a full-round action as long as her radiant aura is active. Treat the character's caster level for this effect as equal to her highest divine caster level, including the +2 caster level adjustment for the radiant aura (for example, a 7th-level druid/5th-level master of radiance would use this effect as a 13th-level spellcaster).

Advancement

Level BAB Fort Ref Will Special Spells per Day
1st +0 +2 +0 +2 Radiant aura 1/day, turn undead
2nd +1 +3 +0 +3 Searing light +1 level of divine spellcasting class
3rd +2 +3 +1 +3 Radian aura 2/day +1 level of divine spellcasting class
4th +3 +4 +1 +4 +1 level of divine spellcasting class
5th +3 +4 +1 +4 Beam of sunlight, radiant aura 3/day +1 level of divine spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Diplomacy CHA no no
Heal WIS no no
Knowledge (nature) INT yes no
Knowledge (religion) INT yes no
Profession WIS yes no
Spellcraft INT yes no
Spot WIS no no

Spells for Master of Radiance

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