Inaccurate?

Moonstar Agent

(City of Splendors: Waterdeep variant, p. 84)

Moonstar agents, also known as Teukiir, are members of the Tel Teukiira, a group founded by Khelben "Blackstaff" Arunsun when he broke from the Harpers.

Requirements

Skills: Decipher Script 4 ranks , Gather Information 4 ranks , Knowledge (history) 8 ranks

Feats: Investigator , Stealthy

Spells: Ability to cast disguise self and identify.
Special: Bardic knowledge, lore (loremaster class feature or any similar ability), Harper knowledge, or ability to cast legend lore, Must be a member of the Tel Teukiira.


Hit die

d6

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Moonstar agents gain no proficiency with any weapons, armor, or shields.

Spellcasting: When a new Moonstar agent level is gained, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class you belonged to before adding the prestige class. You do not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. This essentially means that you add the level of Moonstar agent to the level of some other spellcasting class you have, then determine spells per day, caster level, and spells known accordingly.

Lore (Ex): Like a bard, a Moonstar agent has a knack for picking up odd bits of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If you have bard levels (or levels in another class with the same ability, such as loremaster or Harper agent), your Moonstar agent levels and bard levels (or levels in the other appropriate class) stack for the purpose of using Moonstar agent knowledge.

Oghma’s Insight: As masters of obscure lore, Moonstar agents develop a keen interest in many fields. You gain Skill Focus in any one Knowledge skill as a bonus feat.

Laeral’s Intuition (Sp): At 2nd level, you can use detect thoughts, as the spell, three times per day.

Mystra’s Boon (Su): At 3rd level, you gain a +2 sacred bonus on all saving throws against spells.

Khelben’s Call (Sp): At 4th level, you can use sending, as the spell, as a standard action once per day.

Uncanny Dodge (Ex): When you reach 5th level, you retain your Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (You still lose any Dexterity bonus to AC if immobilized.)

If you gain uncanny dodge from a second class, you automatically gain improved uncanny dodge (see Player’s Handbook page 50).

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +2 +2 Lore, Oghma’s insight +1 level of existing spellcasting class
2nd +1 +0 +3 +3 Laeral’s intuition +1 level of existing spellcasting class
3rd +2 +1 +3 +3 Mystra’s boon +1 level of existing spellcasting class
4th +3 +1 +4 +4 Khelben’s call +1 level of existing spellcasting class
5th +3 +1 +4 +4 Uncanny dodge +1 level of existing spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Concentration CON no no
Craft INT no no
Decipher Script INT yes no
Diplomacy CHA no no
Disguise CHA no no
Forgery INT no no
Gather Information CHA no no
Hide DEX no yes
Knowledge (arcana) INT yes no
Knowledge (architecture and engineering) INT yes no
Knowledge (dungeoneering) INT yes no
Knowledge (geography) INT yes no
Knowledge (history) INT yes no
Knowledge (local) INT yes no
Knowledge (nature) INT yes no
Knowledge (nobility and royalty) INT yes no
Knowledge (psionics) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Listen WIS no no
Move Silently DEX no yes
Perform CHA no no
Profession WIS yes no
Search INT no no
Sense Motive WIS no no
Speak Language None yes no
Spellcraft INT yes no
Spot WIS no no
Survival WIS no no
Use Magic Device CHA yes no

Spells for Moonstar Agent

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