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Moto Avenger

(Oriental Adventures variant, p. 228)

The Moto avenger is dedicated to a war against the Shadowlands and its evils.

Requirements

Base Attack Bonus: +5

Alignment: Any good

Race: Human (Unicorn)

Skills: Ride 8 ranks

Feats: Mounted Combat , Spirited Charge , Trample


Hit die

d10

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Moto avengers are proficient with all simple and martial weapons and with light and medium armor.

Detect Taint (Sp): At will, a Moto avenger can detect Taint.

Fury of Vengeance (Ex): When fighting creatures with the Shadowlands type modifier or a Taint score, a Moto avenger can enter a state of rage, gaining phenomenal strength and durability but becoming reckless and less able to defend himself. He temporarily gains +4 to Strength, +4 to Constitution, and a +2 morale bonus on Will saves, but suffers a —2 penalty to AC.

The increase in Constitution increases the avenger's hit points by 2 per level, but these hit points go away at the end of the rage when the Constitution score drops back to normal. These extra hit points are not lost first the way temporary hit points are. While raging, a Moto avenger cannot use skills or abilities that require patience and concentration, such as moving silently or casting spells. (The only class skills he can't use while raging are Craft and Sense Motive.) He can use any feat he might have except for Expertise, item creation feats, metamagic feats, and Skill Focus (if it's tied to a skill that requires patience or concentration). A fit of rage lasts for 3 rounds, plus the character's (newly improved) Constitution modifier. The avenger may prematurely end the rage voluntarily. At the end of the rage, the Moto avenger is fatigued (—2 Strength, —2 Dexterity, can't charge or run) for the duration of that encounter. The avenger can only fly into a rage once per encounter, and only a certain number of times per day (determined by level). Entering a rage takes no time itself, but the avenger can only do it during his action, not in response to somebody else's action. An avenger can't, for example, fly into a rage when struck down by an arrow in order to get the extra hit points from the increased Constitution, although the extra hit points would be of benefit if he had gone into a rage earlier in the round, before the arrow struck.

A Moto avenger can enter a rage three times per day at 1st level, four times at 4th level, five times at 7th level, and six times at 10th level. Starting at 8th level, the Moto avenger's fury bonuses become +6 to Strength, +6 to Constitution, and a +3 morale bonus on Will saves. (The AC penalty remains at —2.)

If a Moto avenger has a rage ability from another class (such as barbarian), the two abilities do not stack. The character can use a rage ability as many times per day as either class allows him (whichever is higher). He can use the ability against any foe, but when fighting Shadowlands creatures his Strength and Constitution bonuses are improved by +2 and his Will save bonus is improved by +1. Thus, an 8th-level barbarian/4th-level Moto avenger can rage four times per day, even if he never faces a Shadowlands foe. When he does rage in combat against a Shadowlands foe, he gains +6 to Strength, +6 to Constitution, and +3 to Will saves. An 8th-level barbarian/8th-level Moto avenger can rage five times per day, and against Shadowlands foes he gains +8 to Strength, +8 to Constitution, and +4 on Will saves.

Mettle (Ex): At 2nd level, the Moto avenger's special blessing allows him to shrug off magical effects that would otherwise damage or harm him. If an avenger makes a successful Will or Fortitude saving throw that would normally reduce the spell's effect, he suffers no effect from the spell at all. Only those spells with a Saving Throw entry of "Will partial," "Fortitude half," or similar entries can be negated through this ability.

Smite Shadowlands (Su): Once per day, a Moto avenger of 3rd level or higher may attempt to smite a Shadowlands opponent with one normal melee attack. He adds a +4 bonus to his attack roll and deals 2 extra points of damage per class level. A Shadowlands opponent is a monster with the Shadowlands descriptor or a character infected with the Shadowlands Taint. If the avenger accidentally smites a creature that is not Tainted, the smite has no effect but it is still used up for that day.

Bloodied but Unbowed (Su): If a Moto avenger of 10th level dies, he can will his spirit to ravage his body, tearing and shredding it to prevent it from being animated. If he exercises this option, his corpse will not spontaneously animate in the Shadowlands. A spellcaster can still use animate dead on the corpse, but can only create a skeleton, not a zombie. Raise dead or other spells that restore an intact body to life will not func- tion, but true resurrection of course will.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Detect taint, Fury of vengeance 3/day
2nd +2 +3 +0 +0 Mettle
3rd +3 +3 +1 +1 Smite Shadowlands 1/day
4th +4 +4 +1 +1 Fury of vengeance 4/day
5th +5 +4 +1 +1
6th +6 +5 +2 +2 Smite Shadowlands 2/day
7th +7 +5 +2 +2 Fury of vengeance 5/day
8th +8 +6 +2 +2 Greater fury
9th +9 +6 +3 +3 Smite Shadowlands 3/day
10th +10 +7 +3 +3 Bloodied but unbowed, fury of vengeance 6/day

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Craft INT no no
Handle Animal CHA yes no
Intimidate CHA no no
Jump STR no yes
Profession WIS yes no
Ride DEX no no
Sense Motive WIS no no
Spellcraft INT yes no
Swim STR no yes

Spells for Moto Avenger

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