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Prestige Paladin

(Unearthed Arcana variant, p. 70)

After training in the arts of combat and the mysteries of the divine, the prestige paladin is anointed as a holy warrior dedicated to the protection of law and goodness.

Requirements

Base Attack Bonus: +4

Alignment: Lawful good

Skills: Knowledge (religion) 2 ranks , Knowledge (nobility and royalty) 2 ranks , Ride 4 ranks

Feats: Mounted Combat

Spellcasting: Ability to cast protection from evil as a divine spell.
Special: Ability to turn undead.


Hit die

d10

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: As the standard paladin in the Player's Handbook.

Spells per Day: A prestige paladin's training focuses on divine spellcasting. At every odd-numbered level reached, the prestige paladin gains new spells per day as if he had also gained a level in whatever divine spellcasting class he belonged to before he added the prestige class.

Detect Evil (Sp): As the standard paladin ability of the same name.

Smite Evil (Su): As the standard paladin ability of the same name.

Turn Undead (Su): For the purpose of determining his ability to turn undead, a prestige paladin's class levels stack with his levels from all his other classes from which he has gained the ability to turn undead. For instance, a 4th-level fighter/1st-level cleric/2nd-level prestige paladin would turn undead as a 3rd-level cleric.

Divine Grace (Su): As the standard paladin ability of the same name.

Lay on Hands (Su): As the standard paladin ability of the same name, except that the total number of hit points of damage that a prestige paladin can heal per day is equal to his Charisma modifier × (his paladin level + 3). For example, a 3rd-level prestige paladin with a Charisma of 16 (+3 modifier) can heal 18 points of damage per day.

Special Mount (Sp): As the standard paladin ability of the same name, except treat the prestige paladin's effective level as three higher when calculating the mount's bonus Hit Dice, powers, and so forth (see the sidebar The Paladin's Mount on page 45 of the Player's Handbook).

Aura of Courage (Su): As the standard paladin ability of the same name.

Divine Health (Ex): As the standard paladin ability of the same name.

Remove Disease (Sp): As the standard paladin ability of the same name, except that a prestige paladin gains the ability at 4th level and can use this ability one additional time per week for every four levels gained thereafter (twice at 8th and three times at 12th).

Code of Conduct and Associates: These restrictions are the same as those described in the Player's Handbook.

Ex-Paladins

Same as for the standard paladin, but with no restrictions on multiclassing.

Advancement

Level BAB Fort Ref Will Special Spells per Day
1st +1 +2 +0 +0 Detect evil, smite evil 1/day, turn undead +1 level of existing divine spellcasting class
2nd +2 +3 +0 +0 Divine grace, lay on hands, special mount
3rd +3 +3 +1 +1 Aura of courage, divine health +1 level of existing divine spellcasting class
4th +4 +4 +1 +1 Remove disease 1/week
5th +5 +4 +1 +1 Smite evil 2/day +1 level of existing divine spellcasting class
6th +6 +5 +2 +2
7th +7 +5 +2 +2 +1 level of existing divine spellcasting class
8th +8 +6 +2 +2 Remove disease 2/week
9th +9 +6 +3 +3 +1 level of existing divine spellcasting class
10th +10 +7 +3 +3 Smite evil 3/day
11th +11 +7 +3 +3 +1 level of existing divine spellcasting class
12th +12 +8 +4 +4 Remove disease 3/week
13th +13 +8 +4 +4 +1 level of existing divine spellcasting class
14th +14 +9 +4 +4
15th +15 +9 +5 +5 Smite evil 4/day +1 level of existing divine spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Handle Animal CHA yes no
Heal WIS no no
Knowledge (nobility and royalty) INT yes no
Knowledge (religion) INT yes no
Profession WIS yes no
Ride DEX no no
Sense Motive WIS no no

Spells for Prestige Paladin

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