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Primal Scholar

(Secrets of Xen'drik variant, p. 127)

Primal scholars are spellcasters bent on uncovering and mastering the ancient magic that lies buried in the jungles, deserts, and mountains of Xen'drik.

Requirements

Skills: Knowledge (arcana) 5 ranks , Knowledge (history) 10 ranks , Spellcraft 10 ranks

Feats: Mysterious Magic

Feats: Any metamagic feat.

Spells or Spell-Like Abilities: Caster level 7th.


Hit die

d4

Skill points

4 + Int

Class Features

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a primal scholar, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Xen'drik Lore: At 1st level, a primal scholar gains the ability to recall relevant pieces of information regarding the people, history, legends, and relics of Xen'drik. You add your caster level and Intelligence modifier to the lore check, which functions otherwise like a bardic knowledge check (PH 29).

Class Level + Int Mod Ancient Secret Effect
1 Versed in magic +3 competence bonus on Knowledge (arcana) and Spellcraft checks.
2 Secret of strength +1 competence bonus on all caster level checks to overcome spell resistance.
3 Secret of defiance +1 competence bonus on saves against spells and spell-like abilities.
4 Secret of power Spend 1 action point to regain a number of spells (or spell slots, if you cast spontaneously) that you have already cast today. The total levels of the spells or spell slots regained can't exceed your class level.
5 Mystery of magic Choose one spell you can cast, up to a maximum level equal to your class level. You can now spontaneously cast that spell by sacrificing a spell of equal or higher level, even if you don't have the chosen spell prepared.
6 Mystery of the giants Choose any one metamagic feat that you know with a spell level adjustment no greater than your class level. You can spend a number of action points equal to the spell level adjustment of the feat (minimum 1) to apply that feat to any spell you cast without increasing the spell's level or casting time.
7 Mystery of the quori Choose one spell you can cast with a normal casting time of one standard action, of a level equal to your class level or lower. You can spend 2 action points to cast that spell as an immediate action. If you normally prepare spells, you must have a spell prepared to cast it in this way.
8 or higher Mystery of Xen'drik Choose one of your known spells, of a level equal to your class level or lower. (Only characters with a spellbook or a spells known list can choose this option.) You can spend 2 action points to cast that spell without counting it against your daily limit. If you normally prepare spells, you need not have prepared a spell to cast it in this way.

Ancient Secret: Beginning at 2nd level, a primal scholar's study of the secrets of Xen'drik grant particular benefits. Choose one ancient secret from the table below each time you gain a level. Add your class level plus Intelligence modifier to determine which ancient secrets you can choose. You cannot choose the same secret twice.

Power of Xen'drik (Ex): The primal magic you tap into gives your spells more potency. At 5th level, you gain the ability to spend 1 action point to reroll any one of the following variables of a spell that you have just cast.

  • Attack roll
  • Damage roll
  • Caster level check

If a single spell requires one of these options to be rolled more than once, you can reroll only once. For example, spells that affect an area require a caster level check against each creature in the area that has spell resistance, but spending 1 action point only allows you to reroll one of those checks (your choice).

You must choose to spend the action point before the result of the original roll is known. You must take the result of the second roll, even if worse than the first.

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +0 +2 Xen'drik lore +1 level of existing spellcasting class
2nd +1 +0 +0 +3 Ancient secret +1 level of existing spellcasting class
3rd +1 +1 +1 +3 Ancient secret +1 level of existing spellcasting class
4th +2 +1 +1 +4 Ancient secret +1 level of existing spellcasting class
5th +2 +1 +1 +4 Ancient secret, power of Xen'drik +1 level of existing spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Decipher Script INT yes no
Knowledge Int yes no
Spellcraft INT yes no
Use Magic Device CHA yes no

Spells for Primal Scholar

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