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Red Falcon (Paladin)

(Champions of Valor variant, p. 48)

Members of the Order of the Red Falcon serve the Red Knight and have earned fame in Tethyr for their heroics. They have a reputation for being excellent military tacticians, and even their followers are a cut above the norm.

Requirements

To take a Red Falcon substitution level, a character must have the Red Knight as her patron deity and be about to take her 2nd, 4th, or 6th level of paladin.


Hit die

d10

Skill points

2 + Int

Class Features

Brilliant Strategy (Ex): At 2nd level and higher, a Red Falcon can draw upon her instinct for battle to give her an amazing ability to predict the imminent actions of her enemies and her best options for taking advantage of those actions. Activating this ability is an immediate action; it grants her an insight bonus to AC equal to her Charisma bonus (if any) for 1 round. A Red Falcon can use this ability a number of times per day equal to one-half her class level.

This benefit replaces the standard paladin's divine grace class feature.

Expanded Spell List: At 4th level, a Red Falcon adds augury (2nd level), deathwatch (1st level), and status (2nd level) to her paladin spell list.

Military Knowledge (Ex): Each time a Red Falcon substitution level is taken, the character gains a cumulative +2 competence bonus on Knowledge checks concerning military history or strategy.

Turn Undead (Su): A Red Falcon is not as skilled at turning undead as a normal paladin. She can only use this ability a number of times per day equal to her Charisma modifier.

Spontaneous Extend Spell (Su): At 6th level, once per day a Red Falcon can cast one of her spells as if she had prepared it with the Extend Spell feat. Doing this does not require a higher-level slot or increase the casting time for the spell.

This class feature replaces the 1st-level spell slot normally gained at 6th level. From this point forward, a Red Falcon has one less 1st-level paladin spell slot than normal.

Trained Militia: At 6th level, due to her leadership and skill at war, all cohorts and followers of the Red Falcon are treated as if they had Martial Weapon Proficiency in a single weapon of the Red Falcon's choice. This benefit remains as long as the cohorts and followers remain in her service and as long as she meets with them at least once a month to refresh their training. If more than a month goes by without such a meeting, the cohorts and followers lose this proficiency until she has the opportunity to train them again. A Red Falcon can grant different weapon proficiencies to different cohorts and followers (they don't all have to gain longsword proficiency, for example).

Advancement

Level BAB Fort Ref Will Special
2nd +2 +3 +0 +0 Brilliant strategy, lay on hands, military knowledge
4th +4 +4 +1 +1 Expanded spell list, military knowledge, turn undead
6th +6/+1 +5 +2 +2 Military knowledge, remove disease 1/week, spontaneous extend spell, trained militia

Class skills

Skill name Key ability Trained only Armor check penalty

Spells for Red Falcon (Paladin)

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