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Shadowstriker

(Complete Champion variant, p. 108)

The elite group known as the shadowstrikers is the military arm of Pelor's Shadow Guard.

Requirements

Base Attack Bonus: +5

Alignment: Any good

Skills: Knowledge (religion) 2 ranks

Feats: Good Devotion , Healing Devotion , Law Devotion , Strength Devotion , Sun Devotion , or War Devotion

Special: Must worship Pelor or Heironeous.


Hit die

d10

Skill points

2 + Int

Class Features

Badge of Office (Ex): Upon your induction into the shadowstrikers, you were given a special holy symbol combining the symbols of Heironeous and Pelor. This item is crafted from gold, inlaid with platinum lightning motifs, and encrusted with sunstones. In areas where the Church of Heironeous or the Church of Pelor holds political power, this badge allows you access to prohibited areas and gives you the right to detain and question suspects in the pursuit of your deity's will.

Luminous Weapon (Su): As a swift action, you can imbue your melee weapon with the power of the Shining One. When you do so, your weapon glows as if affected by a light spell and gains a bonus equal to twice your shadowstriker level on damage rolls against evil and/or undead creatures. You can use this ability a number of times per day equal to your Wisdom modifier (minimum once), and the effect lasts for 10 rounds.

Smite Evil (Su): Beginning at 2nd level, you can smite evil once per day (see the paladin class feature, PH 44). Levels in paladin and shadowstriker stack for the purpose of determining smite evil attempts/day. Smite evil damage is equal to a character's combined paladin and shadowstriker levels.

Sun's Blessing (Su): When you reach 2nd level, as a swift action, you can cause your weapon to flare with the fires of the sun. While a weapon is affected by both the sun's blessing and luminous weapon, it deals an extra 1d6 points of fire damage. Additionally, the blinding light spilling from the weapon counts as a daylight spell for the duration of the effect. The sun's blessing can be used once per day, and the effect lasts for a number of rounds equal to your shadowstriker level. You can gain an additional use per day of this ability for each daily turn attempt, smite evil attempt, or spell slot (if you are a spontaneous caster) that you expend.

Surge of Piety (Su): When you attain 3rd level as a shadowstriker, your touch becomes infused with positive energy. Any undead creature that touches you (by hitting you in melee or for any other reason) is shaken for 1 round or until it is no longer in physical contact with you—even if it normally can't be affected by this condition. Once per day as a fullround action, you can channel this energy into a single burst of positive energy, which manifests as a flash of bright, warm sunlight. This wave of energy deals 1d8 points of positive energy damage to every undead creature within 30 feet (no save). You can increase the damage this effect deals by 1d8 points (maximum +5d8) for each daily turn attempt, smite evil attempt, or spell slot (if you are a spontaneous caster) that you expend.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 Badge of office, luminous weapon
2nd +2 +3 +0 +3 Smite evil 1/day, sun's blessing
3rd +3 +3 +1 +3 Surge of piety

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Diplomacy CHA no no
Handle Animal CHA yes no
Heal WIS no no
Intimidate CHA no no
Jump STR no yes
Knowledge (religion) INT yes no
Ride DEX no no
Search INT no no
Sense Motive WIS no no
Spot WIS no no

Spells for Shadowstriker

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