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Shiba Protector

(Oriental Adventures variant, p. 222)

The warriors of the Shiba family are sworn to protect the Isawa family.


Base Attack Bonus: +5

Race: Human (Phoenix)

Skills: Knowledge (religion) 4 ranks

Feats: Alertness , Expertise , Iron Will

Hit die


Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Shiba protectors do not gain any additional weapon or armor proficiency.

No Thought (Ex): Shiba protectors add their Wisdom modifier, if positive, to their attack and damage rolls.

Aid Shugenja (Su): At 2nd level, a Shiba protector can use her own personal energy to empower a shugenja's spell when she is the target of that spell. The spell is treated as if the shugenja had used the Empower Spell metamagic feat, including the longer casting time. The Shiba protector can use this ability once per day at 2nd level, twice per day at 4th level, three times per day at 6th level, and four times per day at 8th level. He must make a successful Spellcraft check (DC 10) to enhance the spell. A failed check does not count as a use of the ability.

At 8th level and above, the protector can apply the Maximize Spell feat to spells cast on her instead. The Spellcraft DC is 15. She must decide before any applicable dice are rolled whether she wishes to maximize or empower the spell.

A Shiba protector cannot empower an already empowered spell, or maximize an already maximized one.

Dancing with the Elements (Ex): Beginning at 3rd level, a Shiba protector gains a bonus on all saving throws against spells and spell-like effects. This bonus is +2 at 3rd level, +4 at 5th level, and +6 at 7th level.

One with Nothing (Su): Three times per day, a Shiba protector of 6th level or higher can fall into a trance that allows her to perform actions quickly but with perfect clarity. For a single round, the samurai can act as if under the effect of a haste spell.

Diamond Soul (Ex): At 9th level, a Shiba protector gains spell resistance equal to 20 + her Wisdom modifier. In order to affect the Shiba protector with a spell, a spellcaster must roll the protector‘s spell resistance or higher on 1d20 + the spellcaster's level.

One with All and Nothing (Sp): A Shiba protector of 10th level has recognized the deep truth that all her ability scores spring from the same essence. In a moment of perfect clarity, she can use her highest ability score modifier when making a skill check, attack roll, damage roll, or saving throw, in place of the ability score modifier she would normally use. Thus, she could add her Wisdom modifier to a damage roll instead of her Strength modifier, her Charisma modifier to her Reflex saving throw instead of her Dexterity modifier, or her Intelligence modifier to her Spot check instead of her Wisdom modifier. The Shiba protector can use this ability a number of times per day equal to her highest ability score modifier.


Level BAB Fort Save Ref Save Will Save Special
1st +0 +2 +0 +2 No thought
2nd +1 +3 +0 +3 Aid shugenja 1/day
3rd +2 +3 +1 +3 Dancing with the elements +2
4th +3 +4 +1 +4 Aid shugenja 2/day
5th +3 +4 +1 +4 Dancing with the elements +4
6th +4 +5 +2 +5 One with nothing, aid shugenja 3/day
7th +5 +5 +2 +5 Dancing with the elements +6
8th +6 +6 +2 +6 Aid shugenja (maximize) 4/day
9th +6 +6 +3 +6 Diamond soul
10th +7 +7 +3 +7 One with all and nothing

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Craft INT no no
Diplomacy CHA no no
Iaijutsu Focus CHA no no
Intimidate CHA no no
Jump STR no yes
Perform CHA no no
Profession WIS yes no
Ride DEX no no
Sense Motive WIS no no
Spellcraft INT yes no
Swim STR no yes

Spells for Shiba Protector

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