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Spellcarved Soldier

(Races of Eberron variant, p. 166)

Spellcarved soldiers are warforged warriors who engrave magic runes into the plating of their inherently magic bodies, gaining remarkable defensive abilities.

Requirements

Base Attack Bonus: +6

Skills: Spellcraft 4 ranks

Feats: Silver Tracery

Race: Warforged.
Spells: Ability to cast 1st-level arcane spells or imbue 1st-level infusions.


Hit die

d10

Skill points

4 + Int

Class Features

Spellcarved Runes (Su): Primarily defensive in nature, these runes transform your body into a magic item that sustains and protects you in battle. You can have one rune active at any given time, increasing to two runes when you reach 4th level. Activating a rune is a swift action, with each activation lasting 1 hour per level or until you deactivate it (a free action).

Rune of Extension: At 1st level, the rune carved into your composite plating makes you more receptive to beneficial spells and infusions cast on you. Any spell or infusion with a duration other than instantaneous can be tied to the rune of extension when placed upon you. This doubles the spell or infusion's duration. as though it had been modified by the Extend Spell feat. In addition, a spell tied to the rune of extension is harder to dispel, increasing the DC of dispel checks made against it by +5.

While the tied spell is in effect, the rune of extension glows softly red. Only one spell can be tied to the rune at any given time.

Rune of Resistance: When you reach 2nd level, the rune you carve into your composite plating grants you increased resistance to certain spells and effects. While this rune is active, you gain a +2 bonus on saving throws against mind-affecting spells and abilities, and against harmful spells or effects that target your composite plating. The specific spells mentioned on page 23 of the EBERRON Campaign Setting (including heat metal, repel wood, and rusting grasp), are examples of this latter category.

Rune of Fortification: At 3rd level, the rune you carve increases your defensive capabilities. While this rune is active, you are immune to extra damage from critical hits or sneak attacks.

Rune of the Archmage: At 4th level, the rune you carve enhances your body's ability to benefit from certain magic items. While this rune is active, you can benefit from the effects of up to three magic rings worn on your fingers and from wearing magic robes. You can also add your class level to your caster level for any arcane spell or infusion that you cast while this rune is active. Even if the duration of the spell or infusion extends beyond the time the rune is active, this caster level increase still applies.

Rune of Warding: At 5th level, you carve the final rune of the spellcarved into your plating, granting you damage reduction 5/magic when it is active. This neither stacks with nor overlaps any damage reduction you might already have, but applies normally to any attack with a nonmagical weapon. For example, if you have the Adamantine Body feat (granting you damage reduction 2/adamantine), you reduce the damage from nonmagical weapons (including nonmagical adamantine weapons) by 5, and reduce the damage from magic weapons that are not adamantine by 2. Attacks by magic adamantine weapons deal full damage to you.

Code of Conduct: Spellcarved soldiers follow a simple code of conduct that requires that they treat one another honorably and not harm members of House Cannith unless directly attacked. Spellcarved soldiers might fight one another, but such combat must be preceded by a personal and formal acknowledgement of enmity followed by a day of truce (though spellcarved soldiers on opposite sides of a declared war are released from this obligation). Otherwise, spellcarved soldiers are required by pledge to treat one another fairly and according to local laws, rendering aid if possible.

While all spellcarved soldiers make this pledge upon receiving their training, they are bound to it by nothing but their word. Many follow the code to varying degrees and with a fair amount of interpretation. Spellcarved soldiers who break the code risk losing face with their fellows, and might receive declarations of enmity from other spellcarved who learn of their actions and take offense. Though it happens infrequently, those who adopt the pretense of being a spellcarved soldier without actually being members of the class can expect the enmity of the whole federation and of other warforged who respect the federation's ideals and actions.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 Spellcarved runes, rune of extension
2nd +2 +3 +0 +3 Rune of resistance
3rd +3 +3 +1 +3 Rune of fortification
4th +4 +4 +1 +4 Rune of the archmage
5th +5 +4 +1 +4 Rune of warding

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Craft INT no no
Handle Animal CHA yes no
Intimidate CHA no no
Jump STR no yes
Ride DEX no no
Spellcraft INT yes no
Swim STR no yes
Use Magic Device CHA yes no

Spells for Spellcarved Soldier

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