Inaccurate?

Storm Sentry

(Dragonmarked variant, p. 124)

A storm sentry is a soldier first and foremost, and must be a capable combatant.

Requirements

Base Attack Bonus: +4

Skills: Balance 4 ranks , Tumble 4 ranks

Feats: Least Dragonmark (Mark of Storm--gust of wind)


Hit die

d10

Skill points

4 + Int

Class Features

Heir's Mark: Levels in the storm sentry prestige class count as levels in the dragonmark heir prestige class when determining the caster level for the spell-like abilities of your dragonmark. You can have a maximum of five effective levels in dragonmark heir for the purpose of determining the caster level of your dragonmark.

Improved Gust (Ex): You can use the gust of wind power of the Mark of Storm an additional number of times per day equal to your class level.

Wind's Embrace (Sp): You can expend one use of any of your dragonmark powers to use feather fall as a spell-like ability, at the same caster level as your other dragonmark powers. This is a swift action that does not provoke attacks of opportunity.

Lyrandar's Shield (Sp): From 2nd level on, you can expend one use of a least dragonmark power to use shield as a spell-like ability, at the same caster level as your other dragonmark powers. If you instead expend one use of a lesser or greater dragonmark power, the duration of the effect is extended to 10 minutes per level.

Powerful Winds (Ex): Beginning at 2nd Level, you add your class level to the saving throw DC of the gust of wind and wind wall powers of the Mark of Storm.

Lyrandar's Fist (Sp): From 3rd level on, you can target a single creature with an intense blast of wind by expending one use of any of your dragonmark powers as a standard action. This ability has a range of 25 feet + 5 feet per class level, and is resolved as a bull rush attack made by a Medium creature. The effective Strength modifier on the bull rush attack is based on the strength of the dragonmark whose power you expend.

Dragonmark Strength Modifier
Least +4
Lesser +8
Greater +16

If you win the opposed Strength check, the target is forced back 5 feet plus an additional 5 feet for every 5 points by which your check result is greater than the defender's. Using Lyrandar's fist is a standard action that does not provoke attacks of opportunity.

Storm Strike (Su): At 4th level, you learn to expend one use of any of your dragonmark powers to charge your current melee or ranged weapon (but not thrown weapons or ammunition) with the energy of the storm. This is a swift action that does not provoke attacks of opportunity.

If you expend one use of a least mark power, this duplicates the effect of the shocking weapon special ability. If you expend one use of a lesser or greater mark power, the effect is that of shocking burst. A ranged weapon with these abilities bestows the ability on its ammunition, as normal. The effect lasts for 1 round per dragonmark power caster level, or until the weapon leaves your hand. This ability cannot be used on natural weapons, though a monk's unarmed strike is considered a manufactured weapon as normal.

Gale Force (Ex): At 5th level, you can generate a more intense blast of wind when using your gust of wind power. You treat all targets in the path of the gust as if they were one size category smaller, so that Medium creatures can be knocked down, while Small creatures can be sent flying.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +2 +0 Heir's mark, improved gust, wind's embrace
2nd +2 +3 +3 +0 Lyrandar's shield, powerful winds
3rd +3 +3 +3 +1 Lyrandar's fist
4th +4 +4 +4 +1 Storm strike
5th +5 +4 +4 +1 Gale force

Class skills

Skill name Key ability Trained only Armor check penalty
Balance DEX no yes
Bluff CHA no no
Climb STR no yes
Concentration CON no no
Craft INT no no
Escape Artist DEX no yes
Intimidate CHA no no
Jump STR no yes
Knowledge (nobility and royalty) INT yes no
Profession WIS yes no
Swim STR no yes
Tumble DEX yes yes
Use Rope DEX no no

Spells for Storm Sentry

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