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Triadic Knight

(Champions of Valor variant, p. 122)

Triadic knights are holy warriors who worship the Triad of Tyr, Torm, and Ilmater. Triadic knights trace their history back to the Fiend Wars of Impiltur (729—732 DR), when the three churches joined forces to proclaim the Triad Crusade, but they no longer comprise a single order of paladins. Triadic knights believe that to truly embody the virtues of a paladin, one must draw on the strengths of all three gods. Through courage and perseverance, Triadic knights seek justice for all.

Requirements

Base Attack Bonus: +5

Alignment: Lawful good

Skills: Knowledge (local) 4 ranks , Knowledge (religion) 4 ranks , Knowledge (the planes) 2 ranks

Feats: Initiate of Ilmater , Initiate of Torm or , Initiate of Tyr plus , Endurance

Patron Deity: Ilmater, Torm, and/or Tyr.
Special: Aura of good class feature.


Hit die

d10

Skill points

2 + Int

Class Features

Spellcasting: At each new Triadic knight level other than 1st or 7th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class you belonged to before adding the prestige class. You do not, however, gain all the benefits a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Triadic knight, you must decide to which class you add the new level for purposes of determining spells per day, caster level, and spells known.

Aura of Good (Ex): Your Triadic knight levels stack with other class levels that grant this ability for the purpose of determining the power of your aura of good.

Special Mount (Sp): As a Triadic knight, you gain the service of an unusually intelligent, strong, and loyal steed. See the paladin class feature, page 44 of the Player's Handbook. Levels of Triadic knight stack with other class levels in classes that grant this feature for the purpose of determining the special mount's abilities.

Hands of Ilmater (Su): At 2nd level and higher, you can no longer become nauseated or sickened.

Shield Other (Sp): Starting at 3rd level, you can use a shield other effect once per day; your caster level is equal to twice your class level. Triadic knights often call this ability "martyr's embrace."

Eyes of Tyr (Su): At 4th level and higher, you can no longer become dazzled or blinded (except by physical damage to your eyes).

Discern Lies (Sp): At 5th level, you become able to use a discern lies effect once per day; your caster level is equal to twice your class level. Triadic knights often call this ability "judge's insight."

Smite Evil (Su): Beginning at 5th level, you can smite evil once per day. See the paladin class feature, page 44 of the Player's Handbook. If you already have this ability from another class, your Triadic knight class levels stack with that class's levels for the purpose of determining the extra damage dealt. For example, a 5th-level paladin/4th-level Triadic knight would deal an extra 9 points of damage with each successful smite evil attempt. Smite evil attempts per day gained from multiple sources stack.

Heart of Torm (Su): At 6th level, you gain immunity to fear.

Shout (Sp): At 7th level, you can use shout once per day; your caster level is equal to twice your class level. Triadic knights often call this ability "lion's roar."

Threefold Smite (Su): At 7th level, you can combine three smite evil attempts in a single attack. Doing this costs you three of your daily smite evil attempts; if you don't have at least three such attempts remaining, you can't use this ability. Making a threefold smite requires a full-round action and triples the bonus on damage rolls (but not on attack rolls) normally applied with a smite evil attack. For example, a 5th-level paladin/7th-level Triadic knight would deal an extra 36 points of damage (three times his effective smite evil level of 12th).

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +1 +2 +0 +0 Aura of good, special mount
2nd +2 +3 +0 +0 Hands of Ilmater +1 level of existing divine spellcasting class
3rd +3 +3 +1 +1 Shield other +1 level of existing divine spellcasting class
4th +4 +4 +1 +1 Eyes of Tyr +1 level of existing divine spellcasting class
5th +5 +4 +1 +1 Discern lies, smite evil 1/day +1 level of existing divine spellcasting class
6th +6 +5 +2 +2 Heart of Torm +1 level of existing divine spellcasting class
7th +7 +5 +2 +2 Shout, threefold smite

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Handle Animal CHA yes no
Heal WIS no no
Knowledge (local) INT yes no
Knowledge (nobility and royalty) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Ride DEX no no
Sense Motive WIS no no

Spells for Triadic Knight

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