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Truenamer

(Tome of Magic variant, p. 198)

If you want to understand the secret language of the universe, the truenamer class is for you.

Hit die

d6

Starting gold

4d4×10 gp

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: You are proficient with simple weapons and with light armor, but not with shields.

Known Personal Truename: You know your own personal truename. You cannot pronounce it automatically; doing so requires a Truespeak check with a DC equal to 15 + (2 × your Hit Dice) + 2. Because it's your personal truename, you get a +4 bonus on the Truespeak check.

Utterances (Sp): You have the ability to speak utterances, powerful combinations of truenames that can alter the world around you in fundamental ways. Utterances exist in three lexicons: The Lexicon of the Evolving Mind, the Lexicon of the Crafted Tool, and the Lexicon of the Perfected Map. You begin play knowing one utterance from the 1st level of the Lexicon of the Evolving Mind, and you gain one utterance from this lexicon at each truenamer level you attain. You gain access to higher levels of utterances at the levels indicated on the table below. When you gain access to higher-level utterances, you can choose an utterance from that level or from a lower level, if you wish.

Maximum Utterance Level Known
Level Lexicon of the Evolving Mind Lexicon of the Crafted Tool Lexicon of the Perfected Map
1st 1st
2nd 1st
3rd 2nd
4th 2nd 1st
5th 2nd 1st
6th 3rd 1st
7th 3rd 2nd
8th 3rd 2nd 1st
9th 3rd 2nd 1st
10th 4th 2nd 1st
11th 4th 3rd 1st
12th 4th 3rd 2nd
13th 4th 3rd 2nd
14th 5th 3rd 2nd
15th 5th 4th 2nd
16th 5th 4th 3rd
17th 5th 4th 3rd
18th 6th 4th 3rd
19th 6th 5th 3rd
20th 6th 5th 4th

Each utterance represents hundreds of truenames in your repertoire. When you gain the word of bolstering, for example, you say thanthan'ku'ul-hrasechni when you're delivering it on your elf ranger ally and yanu-shankrini'qalaasha when you're delivering it on your gnome rogue friend.

The Difficulty Class for a saving throw against your utterances is 10 + 1/2 your truenamer level + your Cha modifier.

Beginning at 4th level, you also gain access to the 1st-level utterances of the Lexicon of the Crafted Tool, allowing you to alter objects with your truenames. You gain access to higher-level utterances from this lexicon at 7th, 11th, 15th, and 19th levels, as indicated on Table 3—3.

Beginning at 8th level, you gain access to the 1st-level utterances of the Lexicon of the Perfected Map, allowing you to alter places with your truenames. You gain access to higher-level utterances from this lexicon at 12th, 16th, and 20th levels, as indicated on the table above.

See page 232 for the rules on successfully speaking utterances.

Knowledge Focus (Ex): As a truenamer, you spend a great deal of time studying the world around you in an effort to learn new truenames. At the levels indicated on Table 3—2, you gain a permanent +3 bonus on a Knowledge skill of your choice. Each time you gain this ability, you can apply it to a different Knowledge skill, or to the same Knowledge skill, if you want to focus on a particular area of expertise.

Truename Research: At 6th level, you gain Truename Research as a bonus feat.

Bonus Recitation Feat: By repeating your own personal truename over and over with a particular inflection, you can achieve various healing effects starting at 8th level. Choose one recitation feat from those given later in the chapter. You must still meet the prerequisites for the bonus feat to take it.

At 15th level, you gain a second bonus recitation feat.

See the Named (Su): Beginning at 9th level, you have the ability to see a creature from afar whose personal truename you know. This ability works as the scrying spell, but does not require a mirror or pool of water to function. Instead, you must make a Truespeak check for the creature as normal (see page 196 for information on making a Truespeak check to affect a creature). If your check is successful, the creature does not get a save to resist the ability, but you can view the subject for only 1 round. You can use this ability once per day.

Sending (Su): Beginning at 13th level, you can speak to creatures whose personal truenames you know from a great distance. You must make a successful Truespeak check (DC 15 + 2 × target's CR) to use this ability. If successful, you can send a message to the subject as a sending spell (caster level equal to your truenamer level). You can use this ability three times per day.

Speak unto the Masses (Su): At 17th level, you have the ability to affect a number of creatures of the same creature type with a single, powerful utterance. You can only affect creatures of the same type (humanoids, giants, or dragons, for example) with a single use of this ability, although you could use it against a different group of a different creature type each round. No two of the creatures you wish to affect with your utterance can be more than 30 feet apart, and the base DC for your Truespeak check is equal to the most powerful (highest CR or most Hit Dice, if you are affecting PCs) creature in the group. For each creature you wish to affect with the utterance beyond the first, the DC of your Truespeak check increases by 2.

The Law of Resistance (see page 233) applies to utterances altered with speak unto the masses. As a result, additional uses of an utterance modified with speak unto the masses might be more difficult, even if you then want to use the utterance on a single creature later in the day. For example, if you attempted to use an utterance against four fire giants (each CR 10), the DC would be 15 + (2 × 10) + 6, or 41. If your attempt was successful, and you later tried to use that same utterance against a single marut (CR 15), the Law of Resistance applies, and the DC would be 15 + (2 × 15) + 2, or 47.

Say My Name and I Am There (Su): At 20th level, you develop a truename—not your personal truename, but a sort of true nickname—that is invested with cosmic power such that others who speak it can conjure you forth. Whenever someone successfully says this truename, you can appear at that creature's location as if taken there by a word of recall spell. You know who is saying your truename, and you can choose not to be transported if you wish. The nickname is often one or two syllables taken from your personal truename. A creature speaking your true nickname need not make a Truespeak check to do so.

Most truenamers with this ability teach the truename to their friends and allies so they can be called when needed.

Advancement

Utterances Known
Level BAB Fort Ref Will Special Lexicon of the Evolving Mind Lexicon of the Crafted Tool Lexicon of the Perfected Map
1st +0 +0 +0 +2 Known personal truename 1
2nd +1 +0 +0 +3 Knowledge focus 2
3rd +2 +1 +1 +3 3
4th +3 +1 +1 +4 4 1
5th +3 +1 +1 +4 5 1
6th +4 +2 +2 +5 Truename Research 6 1
7th +5 +2 +2 +5 Knowledge focus 7 2
8th +6/+1 +2 +2 +6 Bonus recitation feat 8 2 1
9th +6/+1 +3 +3 +6 See the named 1/day 9 2 1
10th +7/+2 +3 +3 +7 Knowledge focus 10 2 1
11th +8/+3 +3 +3 +7 11 3 1
12th +9/+4 +4 +4 +8 12 3 2
13th +9/+4 +4 +4 +8 Sending 13 3 2
14th +10/+5 +4 +4 +9 Knowledge focus 14 3 2
15th +11/+6/+1 +5 +5 +9 Bonus recitation feat 15 4 2
16th +12/+7/+2 +5 +5 +10 16 4 3
17th +12/+7/+2 +5 +5 +10 Speak unto the masses 17 4 3
18th +13/+8/+3 +6 +6 +11 18 4 3
19th +14/+9/+4 +6 +6 +11 19 5 3
20th +15/+10/+5 +6 +6 +12 Say my name and I am there 20 5 4

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Knowledge Int yes no
Perform CHA no no
Truespeak INT yes no
Use Magic Device CHA yes no

Spells for Truenamer

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