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Vigilant Eye of Helm (Paladin)

(Champions of Valor variant, p. 51)

This paladin order of Helm is growing rapidly and impressing the common folk with its members' humility and self-sacrifice. The Vigilant Eyes of Helm defend the innocent from threats and develop special ways of recognizing danger and protecting others.

Requirements

To take a Vigilant Eye substitution level, a character must have Helm as her patron deity and be about to take her 1st, 3rd, or 4th level of paladin.


Hit die

d10

Skill points

2 + Int

Class Features

Know Greatest Enemy (Su): A Vigilant Eye automatically knows which enemy in her presence is the most powerful (in game terms, which enemy has the highest CR). This benefit applies only to enemies that she can see that are within 60 feet of her. She does not need to use an action to know this, and this sense updates automatically if current foes leave or die or if new opponents arrive. She doesn't know why the most powerful enemy is such (for example, she wouldn't know that the most powerful orc in a patrol was a 3rd-level barbarian), just that it is so. She doesn't know exactly how tough this enemy is, but does know if that enemy is significantly more powerful than her (in game terms, if its CR is 4 or more above her effective character level).

This benefit replaces the standard paladin's detect evil class feature.

Expanded Spell List: A Vigilant Eye adds see invisibility (2nd level) to her paladin spell list.

Vigilant Aid (Su): Starting at 3rd level, when a Vigilant Eye uses the aid another special attack in melee combat to give an ally a bonus to his AC, she only has to spend a move action rather than a standard action. She can use more than one aid another special attack in a single round, but no ally can be aided more than once per round in this fashion.

This benefit replaces the standard paladin's divine health class feature.

Awesome Smite (Su): At 4th level, a Vigilant Eye gains the ability to repel enemies with powerful holy power. As a standard action, she can spend a daily smite evil attempt and strike an evil creature as if she had the Awesome Blow feat (see page 303 of the Monster Manual), even if she does not have the normal prerequisites for that feat. Note that the paladin doesn't also gain the normal benefit of smite evil. She is treated as if one size category larger than normal for determining which creatures she can affect with this ability. If she accidentally uses this ability against a creature that isn't evil, she deals normal damage but the Awesome Blow effect is not triggered, and it still counts as one of her daily uses of smite evil.

This benefit replaces the standard paladin's turn undead class feature.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Aura of good, expanded spell list, know greatest enemy, smite evil 1/day
3rd +3 +3 +1 +1 Aura of courage, vigilant aid
4th +4 +4 +1 +1 Awesome smite

Class skills

Skill name Key ability Trained only Armor check penalty

Spells for Vigilant Eye of Helm (Paladin)

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