Gatekeeper initiate
( Eberron Campaign Setting, p. 54)[General]
You have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extraplanar assault by aberrations.
Prerequisite
Ability to spontaneously cast summon nature's ally,
Required for
Repel Aberration (ECS) , Gatekeepers Mark (Dra) ,
Benefit
You get a +2 bonus on saving throws against the supernatural and spelllike abilities of aberrations. Add Knowledge (the planes) to your list of druid class skills. You may use Knowledge (the planes) rather than Knowledge (dungeoneering) when making skill checks to identify aberrations and their special abilities.
In addition, you can cast the following spells as if they were on the druid spell list at the indicated level.
Level | Spell |
---|---|
1st | Protection from evil |
2nd | Zone of natural purity |
3rd | Dimensional anchor |
4th | Nature's wrath |
5th | Banishment |
6th | Dimensional lock |
7th | Return to nature |
8th | Mind blank |
9th | Imprisonment |